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Extended KotD #4, #5, and #6: _CRC32, _ADLER32, _MD5$
#1
So three new Keywords of the Day all at once!  Aren't you guys special, or what?!!

(It's "or what", in case anyone was wondering.  You guys aren't special at all.  It's just that all three of these are basically the same thing!  Big Grin )

If you guys haven't read my lesson on CHECKSUMS, kindly go do that now:  https://qb64phoenix.com/forum/showthread.php?tid=2674

The reason I wrote that little lesson for checksums, is simply because that's all each of these functions are -- varios methods to generate checksums for data.

_CRC32 is a *VERY* common method used to generate checksums -- if you guys have ever opened a ZIP, RAR, or 7Z archive and looked at the individual files, you'll see that everyone one of them has a _CRC32 value for them.  That value is basically their checksum that the file generated BEFORE compression, and it's the same value that it should generate AFTER decompression.  If the before and after values don't match, then that file is corrupted and isn't the same as what it was supposed to be originally!!

_ADLER32 is another common checksum that I've ran into and used dozen of times.  PNG-format image files are compressed, and PNG uses _ADLER32 to check the integretity of those files, much as ZIP uses _CRC32.

_MD5$ was once used as a secure checksum method, but then it was discovered that it actually doesn't generate unique values.  (Like in my post I linked to above, where I generally discuss checksum, "ABC" might have a value of 6, while "AAD" would also have that same value of 6.)  This lack of weakness in security has most security experts yelling and screaming, "GAH!! DON'T USE IT!!"...   and the rest of the world just kind of shrugs and goes, "Ehh...  It's good enough for my needs."   _MD5$ is *still* used as a checksum for all sorts of things, so it's still a very common method to see out in the wild world of programming.  I wouldn't use it for trying to store or transfer something like bank passwords, but as a log-in checksum for one of the games I write in QB64PE??   SURE!!  WTH not?  Tongue

All three methods are quite common and in constant usage for generating checksums for various things, and honestly, that's the BASIC reason why we included them into the language for folks to use.  WE -- as in you, and me, and anyone who uses QB64PE -- are already using each of the checksums at some point in our program.   Ever load a PNG file for use with _LOADIMAGE in QB4PE?  Use _Deflate or_Inflate?  Https communications?  Various routines in our user libraries *ALREADY* require the use of these routines, so it just makes sense to uncover these and make them available for our user-base as well.

As I mentioned before, and as the wiki mentions for each of these -- the way they work is really quite simple:

Send them a string of data, they send you back a checksum for that data.

Honestly, that's all there is to these things!!

And the purpose of this checksum?  Basically just a quick data-intregrity check.  That's all there is to it. Big Grin

If I pass you a 3 digit string, then ask you to pass me back the _CRC32 checksum that you got from that string, I'll instantly know if you got all the data properly, or if there was packet loss, or if what you got was corrupted or instantly infected via a virus from your machine....   If the checksum you generate doesn't match the number I generated before I sent it to you, then that file has been altered/corrupted in some manner!!

That's what checksums basically do for us, and that's what all three of these commands do -- you send them a string, they send you a checksum that you can later use to validate that the string hasn't changed from what it was when you grabbed that checksum of it.

Simple enough.  Right?  Wink
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Extended KotD #4, #5, and #6: _CRC32, _ADLER32, _MD5$ - by SMcNeill - 05-13-2024, 06:37 AM



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