06-23-2024, 02:25 AM
That's the thing; I did lower the sensitivity. All the way down as low as it would go. For the first two stages, all was good, and I found if I skirt the edge of the screen with my ship half up top, and half at bottom, I could just coast by all those meteors and rocks with 0 collisions. Rotation there was fine, and control was fine. Once it got to the landing stage however, the mouse sensitivity went completely insane. One twitch of the trackball and I'd rotate a half dozen times and end up pointing randomly.
You really might want to check if there's something in the 3rd stage which either doesn't take mouse sensitivity into consideration, or see perhaps if the values are getting corrupted in a SUB/FUNCTION, or reversed, or some such. That 3rd stage handles so much differently on my laptop, that I'd think there almost has to be a glitch in there somewhere with it.
On an unrelated note, here's something else nice and oddish to try:
Step 1) Disable the line that reads _FULLSCREEN
Step 2) Add a line for $RESIZE:STRETCH
Step 3) Play the game
At this point, when you have a collision with something, **the game loses focus**. I went from playing the game, to hitting a rock, to suddenly having the game minimize or hide itself, and then I was staring back at my desktop. ALT-TAB back to the game... try again.... have fun and deliberately crash into another rock... and then I'm sitting and staring at my open web browser.
I don't know what's doing that... Heck, I didn't even know we **COULD** do that -- but it's certainly an intersting little glitch to play around with!
You really might want to check if there's something in the 3rd stage which either doesn't take mouse sensitivity into consideration, or see perhaps if the values are getting corrupted in a SUB/FUNCTION, or reversed, or some such. That 3rd stage handles so much differently on my laptop, that I'd think there almost has to be a glitch in there somewhere with it.
On an unrelated note, here's something else nice and oddish to try:
Step 1) Disable the line that reads _FULLSCREEN
Step 2) Add a line for $RESIZE:STRETCH
Step 3) Play the game
At this point, when you have a collision with something, **the game loses focus**. I went from playing the game, to hitting a rock, to suddenly having the game minimize or hide itself, and then I was staring back at my desktop. ALT-TAB back to the game... try again.... have fun and deliberately crash into another rock... and then I'm sitting and staring at my open web browser.
I don't know what's doing that... Heck, I didn't even know we **COULD** do that -- but it's certainly an intersting little glitch to play around with!