@bplus
Mark, do this.
1) Press the s key to stop it from spinning.
2) Keep pressing the z key and notice when it moves to the left, the size gets progressively squashed down.
It seems OK when moving from the center to the right with the x key, but the z key, which produces a ShipX = ShipX - 2 change each time it is pressed, is somehow messed up when used in the pnt(c).x = pnt(c).radius * Cos(radians) + shipx2 equation.
Edit: Just tried your math substitution. I think it changed the shape of the original ship, but it did solve the distortion effect when moving to the left.
Pete
Mark, do this.
1) Press the s key to stop it from spinning.
2) Keep pressing the z key and notice when it moves to the left, the size gets progressively squashed down.
It seems OK when moving from the center to the right with the x key, but the z key, which produces a ShipX = ShipX - 2 change each time it is pressed, is somehow messed up when used in the pnt(c).x = pnt(c).radius * Cos(radians) + shipx2 equation.
Edit: Just tried your math substitution. I think it changed the shape of the original ship, but it did solve the distortion effect when moving to the left.
Pete