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Poor Man's 3D Wire Frame
#7
Thanks, @bplus  The rotation code you posted is what I started with, but I wanted to rotate the points along a different axis and I landed on ATAN2 which does exactly what I wanted - except for the screen location distortions. The "ship" is a 3D-ish view of the little triangular ship from my game, Rock Jockey. I attached the crude sketch that I made to find the points...


[Image: sketch.jpg]

The paint points are just for fun for now. The ATAN2 command takes the normally-rendered ship and "cracks its back" somehow. I like the weird shape, but I don't get what's really happening... And, yeh, there's no distortion when ATAN2 is removed and replaced with Sin(radians).
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Messages In This Thread
Poor Man's 3D Wire Frame - by NakedApe - 07-04-2024, 05:48 PM
RE: Poor Man's 3D Wire Frame - by Pete - 07-04-2024, 06:04 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 06:21 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 06:28 PM
RE: Poor Man's 3D Wire Frame - by Pete - 07-04-2024, 06:34 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 06:46 PM
RE: Poor Man's 3D Wire Frame - by NakedApe - 07-04-2024, 06:49 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 06:56 PM
RE: Poor Man's 3D Wire Frame - by NakedApe - 07-04-2024, 07:06 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 07:44 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 07:58 PM
RE: Poor Man's 3D Wire Frame - by NakedApe - 07-05-2024, 12:41 AM
RE: Poor Man's 3D Wire Frame - by NakedApe - 07-04-2024, 08:08 PM
RE: Poor Man's 3D Wire Frame - by NakedApe - 07-04-2024, 08:59 PM
RE: Poor Man's 3D Wire Frame - by bplus - 07-04-2024, 10:21 PM



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