07-04-2024, 06:56 PM
OK you want to rotate on the z axis, thats allot of math if you also want fore-shortening I think it's called ie the closer sections to your POV the bigger the farther the smaller. But we might just need to swicth to 3d points and maintain lengths between points.
Do you want to go there? not sure I do, LOL
Do you want to go there? not sure I do, LOL
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever

