@grymmjack look for ball vx and vy changes, v for velocity.
_vx uses a PADDLE_GRADIENT multiplier
line 100: ball_vx = (ball_x - paddle_x) * PADDLE_GRADIENT
_vx uses a PADDLE_GRADIENT multiplier
line 100: ball_vx = (ball_x - paddle_x) * PADDLE_GRADIENT
b = b + ...