07-27-2024, 08:01 PM
I ran into this issue a long time ago and swore off using variable length strings. But some of the code I've seen posted on the forum were using it with no issue, so I was under the impression that those issues were resolved.
Like I said earlier, they are convenient because they can behave like an array, and you don't have to manage the size and LEN function behaves as expected.
I found it kinda funny that depending on the order of elements in the array would cause slightly different behaviors.
I thought about that too. But, I would end up having a bunch arrays that have identifiers approaching the 40 character limit.
Like I said earlier, they are convenient because they can behave like an array, and you don't have to manage the size and LEN function behaves as expected.
I found it kinda funny that depending on the order of elements in the array would cause slightly different behaviors.
Quote:not using UDT's can speed up executions of finished program but this solution may make it a coding nightmare for organization.
I thought about that too. But, I would end up having a bunch arrays that have identifiers approaching the 40 character limit.
2D physics engine https://github.com/mechatronic3000/fzxNGN
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool