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How QB matches my heat-exchanger design process
#3
You could also take advantage of the massive power of SCREEN 0 and do the mechanical drawing relief of the pipes at one end...

PRINT "o    o     o"
PRINT "o    o     o" 
PRINT "o    o     o" 
PRINT "o    o     o"

There are pipe algorithms in OpenGL: https://www.songho.ca/opengl/gl_cylinder.html

General info: https://learnopengl.com/Model-Loading/Model

Now I have no experience with OpenGL, but a couple of forum users have put together some nice mapping examples in the past.

Pete Big Grin
Shoot first and shoot people who ask questions, later.
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RE: How QB matches my heat-exchanger design process - by Pete - 08-05-2024, 02:56 PM

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