08-07-2024, 02:48 PM
I think _SNDSTOPCOPIES may be a good idea. A fair amount of complexity is involved in getting this done on the BASIC side using arrays, _SNDCOPY & _SNDCLOSE. There is no way to stop and dispose of copies until it finishes playing. Also, the C++ side implementation is trivial.
Maybe we can have this in 3.15 when we make more audio-specific improvements.
Maybe we can have this in 3.15 when we make more audio-specific improvements.