Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Air Hockey
#16
I took Ken's mod of my notes above and overhauled it for the Pong Clone that he had.
Code: (Select All)
_Title " bplus Overhaul of Pong Clone by SierraKen"
Dim Shared pScore, cScore, ballX, ballY, computerX, computerY, playerX, playerY
Dim Shared ballR, computerR, playerR, speed, newGameF, maxPoint
Dim Shared As _Unsigned Long ballC, computerC, playerC
Randomize Timer
Screen _NewImage(950, 550, 32)
_ScreenMove 200, 60
_PrintMode _KeepBackground

' constants
ballR = 5: ballC = _RGB32(255, 255, 255) ' <<<< lets label everything of puck with p
playerR = 20: playerC = _RGB32(225, 100, 0)
computerR = 20: computerC = _RGB32(220, 80, 10)
speed = 7: maxPoint = 10 ' really keeping puck at constant speed

intro
newGame: ' resets
newGameF = 0: pScore = 0: cScore = 0
While newGameF = 0

    ' throw out the ball, ready players and ball
    playerX = 700: playerY = 275
    computerX = 250: computerY = 275: 'Computer Racket
    ballX = 475: ballY = 25
    'throw ball out towards computer or player but not or nearly straight across
    If Rnd < .5 Then ballAngle = _Pi(.2) * Rnd + _Pi(.25) Else ballAngle = _Pi(.75) - Rnd * _Pi(.2)

    updateScreen
    _Delay 1 ' give human a moment to get ready
    Do

        'player mouse controled paddle
        While _MouseInput: Wend ' better way to poll mouse and label mouse x, y as playerX, playerY like everyone else
        playerY = _MouseY: testx = _MouseX ' move x too!!! this is not 1972
        If testx >= _Width / 2 Then playerX = testx

        ' b+ AI
        If ballX < computerX Then
            If (computerX - 25) > (25 + computerR) Then computerX = computerX - 25
            'If ballY > 300 Then computerY = ballY - 55 Else computerY = ballY + 55
        Else
            If Timer(.001) - htime > .5 Then
                c1 = c1 + _Pi(1 / 80)
                If ballX > computerX Then computerX = 250 + 200 * Sin(c1)
                computerY = ballY + 25 * Sin(c1)
            End If
        End If

        ' collision computer paddle
        d = Sqr((computerX - ballX) ^ 2 + (computerY - ballY) ^ 2) - (ballR + computerR)
        If d < 0 Then ' (pr + pr2) to (r + rr)   collision!
            ballAngle = _Atan2(ballY - computerY, ballX - computerX) ' get the angle of the puck to the mouse
            ballX = ballX + 20 * Cos(ballAngle) ' move the puck out of the mouse paddle
            ballY = ballY + 20 * Sin(ballAngle) '
            Sound 230, 1
            htime = Timer(.001)
        End If

        ' check for collision player paddle
        d = Sqr((playerX - ballX) ^ 2 + (playerY - ballY) ^ 2) - (ballR + playerR)
        If d < 0 Then ' (ballR + pr2) to (r + rr)   collision!
            ballAngle = _Atan2(ballY - playerY, ballX - playerX) ' get the angle of the puck to the mouse
            ballX = ballX + 20 * Cos(ballAngle) ' move the puck out of the mouse paddle
            ballY = ballY + 20 * Sin(ballAngle) '
            Sound 230, 1
        End If

        ' scoring balls
        If ballX > 925 Then cScore = cScore + 1: For snd = 600 To 400 Step -10: Sound snd, .5: Next: Exit Do
        If ballX < 25 Then pScore = pScore + 1: For snd = 400 To 600 Step 10: Sound snd, .5: Next: Exit Do
        'keep puck out of wall = wall boundary +- radius of puck
        If ballY > 525 - ballR Then Sound 600, .25: ballAngle = -ballAngle: ballY = 525 - ballR ' move puck out of wall !!!
        If ballY < 25 + ballR Then Sound 600, .25: ballAngle = -ballAngle: ballY = 25 + ballR ' move puck out of wall !!!

        ' nove the puck along and draw it
        ballX = ballX + speed * Cos(ballAngle) ' now move the puck along  it's new direction ballAngle = puck angle
        ballY = ballY + speed * Sin(ballAngle) '

        If _KeyDown(27) Then System ' quit
        updateScreen
        If cScore = maxPoint Then
            yCP 25, "You Lose!" + Space$(45) + "Play Again (Y/N)?"
        ElseIf pScore = maxPoint Then
            yCP 25, "You Win!" + Space$(45) + "Play Again (Y/N)?"
        End If
        _Display
        _Limit 60 ' hold screen for moment
        If cScore >= maxPoint Or pScore >= maxPoint Then
            k$ = " "
            Do
                k$ = LCase$(InKey$)
                If k$ = "y" Then newGameF = -1: Exit Do
                If k$ = "n" Then End
            Loop
        End If
        If newGameF Then GoTo newGame
    Loop
Wend

Sub updateScreen
    If cScore = maxPoint Or pScore = maxPoint Then computerX = 250: computerY = 275
    Cls ' Clear our work and redraw everything
    Line (25, 25)-(925, 525), _RGB32(0, 100, 50), BF
    Line (25, 25)-(925, 525), _RGB32(255, 255, 255), B
    Line (25, 275)-(925, 275), _RGB32(255, 255, 255)
    Line (473, 20)-(473, 530), _RGB32(255, 255, 255), , &B0000011111000000
    Line (475, 20)-(475, 530), _RGB32(255, 255, 255), , &B1111100000111110
    Line (477, 20)-(477, 530), _RGB32(255, 255, 255), , &B0000011111000000
    _PrintString (200, 5), "Computer:" + Str$(cScore)
    _PrintString (680, 5), "You: " + Str$(pScore)
    drawBall ballX, ballY, ballR, ballC ' draw puck
    fillCircle playerX + 2, playerY + 4, playerR + Rnd * 3 + 2, &H20000000 ' draw mouse paddle
    fillCircle playerX, playerY, playerR, playerC ' draw mouse paddle
    fillCircle computerX - 2, computerY + 4, computerR + Rnd * 3 + 2, &H20000000
    fillCircle computerX, computerY, computerR, computerC
End Sub

Sub intro
    Cls
    yCP 10, "P  O   N   G     C   L   O   N   E"
    yCP 12, "By SierraKen"
    yCP 14, "bplus overhauled  2022-05-30"
    yCP 18, "Use your mouse to control the round paddle on the right side."
    yCP 20, "First one to reach 10 points wins."
    yCP 29, "Press Mouse Button To Begin."
    Do
        While _MouseInput: Wend
        If _MouseButton(1) = -1 Then Exit Do
    Loop
End Sub

Sub yCP (row, s$) 'for xmax pixel wide graphics screen Center Print at pixel y row
    'Locate row, 1: Print Space$(_Width); ' clear old
    _PrintString ((_Width - _PrintWidth(s$)) / 2, row * 16), s$
End Sub

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Sub drawBall (x, y, r, c As _Unsigned Long)
    Dim rred As Long, grn As Long, blu As Long, rr As Long, f
    rred = _Red32(c): grn = _Green32(c): blu = _Blue32(c)
    For rr = r To 0 Step -1
        f = 1 - .25 * rr / r
        fillCircle x, y, rr, _RGB32(rred * f, grn * f, blu * f)
    Next
End Sub

   

The only hint I can give for this weird AI is to shoot for one of the corners while the computer paddle is up front.
b = b + ...
Reply


Messages In This Thread
Air Hockey - by bplus - 04-27-2022, 11:53 PM
RE: Air Hockey - by vince - 05-03-2022, 02:15 AM
RE: Air Hockey - by bplus - 05-14-2022, 03:54 PM
RE: Air Hockey - by vince - 05-17-2022, 07:20 PM
RE: Air Hockey - by bplus - 05-17-2022, 07:38 PM
RE: Air Hockey - by SierraKen - 05-23-2022, 11:20 PM
RE: Air Hockey - by OldMoses - 05-23-2022, 11:46 PM
RE: Air Hockey - by bplus - 05-24-2022, 12:35 AM
RE: Air Hockey - by SierraKen - 05-24-2022, 12:58 AM
RE: Air Hockey - by vince - 05-24-2022, 02:34 AM
RE: Air Hockey - by bplus - 05-24-2022, 02:41 AM
RE: Air Hockey - by SierraKen - 05-24-2022, 02:55 AM
RE: Air Hockey - by bplus - 05-24-2022, 03:24 PM
RE: Air Hockey - by bplus - 05-24-2022, 04:44 PM
RE: Air Hockey - by SierraKen - 05-24-2022, 08:17 PM
RE: Air Hockey - by bplus - 05-30-2022, 11:27 PM
RE: Air Hockey - by Dav - 05-31-2022, 12:50 AM
RE: Air Hockey - by SierraKen - 05-31-2022, 02:14 AM
RE: Air Hockey - by bplus - 05-31-2022, 01:45 PM



Users browsing this thread: 6 Guest(s)