Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Throw or Hit The Ball Example
#10
(08-25-2024, 04:19 PM)a740g Wrote:
(08-25-2024, 02:49 PM)Pete Wrote: Makes me wish once again the SOUND statement was improved to allow for volume control. Fade the volume as the ball progresses. I really never figured out why the QuickBASIC developers never structured it that way.

+1 for pseudo 3-D effect.

Pete

Actually, in QB64-PE SOUND does support volume, panning and more.  Big Grin

Code: (Select All)
SOUND frequency#, duration#[, volume#][, panning#][, waveform&]
Nice! I see Ken already took advantage of it. Thanks, Sam, for adding this to the project. +2.

Pete Smile
Shoot first and shoot people who ask questions, later.
Reply


Messages In This Thread
Throw or Hit The Ball Example - by SierraKen - 08-23-2024, 10:40 PM
RE: Throw or Hit The Ball Example - by Dav - 08-24-2024, 12:41 PM
RE: Throw or Hit The Ball Example - by bplus - 08-24-2024, 01:44 PM
RE: Throw or Hit The Ball Example - by SierraKen - 08-24-2024, 04:20 PM
RE: Throw or Hit The Ball Example - by SierraKen - 08-24-2024, 05:06 PM
RE: Throw or Hit The Ball Example - by Pete - 08-25-2024, 02:49 PM
RE: Throw or Hit The Ball Example - by a740g - 08-25-2024, 04:19 PM
RE: Throw or Hit The Ball Example - by SierraKen - 08-25-2024, 03:04 PM
RE: Throw or Hit The Ball Example - by SierraKen - 08-26-2024, 03:24 AM
RE: Throw or Hit The Ball Example - by Pete - 08-26-2024, 05:25 AM



Users browsing this thread: 6 Guest(s)