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SOUNDBALLS - Sound immersion environment
#7
Dav wrote:   I wonder how many sound files it can handle this way?

Since the QB64pe is perfectly maintained and developed, I'm sure it only depends on the memory size, or the way the audio pointers are accessed. Simply - if 74 minutes of music takes up 700 MB and today's machines have RAM in the order of tens of gigabytes, then we are almost unlimited in experiments with short tracks. And if there is not enough memory after all, it is enough to discard some tracks and replace the freed memory with new ones... it is simply a programmer's paradise, you just have to win with it Smile

Dav, thanks to MEMSOUND, I think it's possible to write a completely professional program with a huge range of options with the QB64PE.

I look forward to the next version. Big Grin


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Messages In This Thread
SOUNDBALLS - Sound immersion environment - by Dav - 08-23-2024, 03:05 PM
RE: SOUNDBALLS - Sound immersion environment - by Petr - 08-31-2024, 06:13 AM



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