Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Polygon playground
#3
7 years ago I was doing polygons!
Code: (Select All)
_Title "Polygon Demo by bplus"
' polygon demo.bas for QB64 (B+=MGA) 2017-09-17
Const xmax = 700
Const ymax = 700

Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle

x0 = xmax / 2: y0 = ymax / 2
For n = 3 To 9
    radius = 345
    Cls
    rr = Rnd * 75: gg = Rnd * 75: bb = Rnd * 75
    For a = 0 To _Pi(2) Step _Pi(1 / 20)
        radius = radius - 8
        pc& = _RGB(radius / 345 * 200 + rr, radius / 345 * 200 + gg, radius / 345 * 200 + bb)
        Color pc&
        polygon x0, y0, radius, n, a
        Paint (x0, y0), pc&, pc&
        _Limit 10
    Next
    Sleep 2
Next

Sub polygon (xOrigin, yOrigin, radius, nVertex, RadianAngleOffset)
    polyAngle = _Pi(2) / nVertex
    x1 = xOrigin + radius * Cos(polyAngle + RadianAngleOffset)
    y1 = yOrigin + radius * Sin(polyAngle + RadianAngleOffset)
    For i = 2 To nVertex + 1
        x2 = xOrigin + radius * Cos(i * polyAngle + RadianAngleOffset)
        y2 = yOrigin + radius * Sin(i * polyAngle + RadianAngleOffset)
        Line (x1, y1)-(x2, y2)
        x1 = x2: y1 = y2
    Next
End Sub

Looks like I was filling with Paint back then, later versions I filled with fTri (Filled Triangles) way way faster! Plus could then do transparent colors.
b = b + ...
Reply


Messages In This Thread
Polygon playground - by Dav - 08-28-2024, 06:48 PM
RE: Polygon playground - by Dav - 09-01-2024, 05:10 PM
RE: Polygon playground - by bplus - 09-01-2024, 05:58 PM
RE: Polygon playground - by bplus - 09-01-2024, 06:04 PM
RE: Polygon playground - by Dav - 09-01-2024, 06:14 PM
RE: Polygon playground - by RokCoder - 09-23-2024, 01:15 PM



Users browsing this thread: 1 Guest(s)