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Drawing Tools Subs or Functions with Demo
#36
Here is the code I created from your code base.

The code will now resize the input image based on the radius supplied or create still images with a 1 to 1 ratio or based on the radius supplied. See the documentation in the subroutine for a full explanation on use.

The major change here is the subroutine passes back an image that contains the sphere instead of drawing directly to the screen.

Code: (Select All)
OPTION _EXPLICIT


CONST wW = 800 '               screen width
CONST wH = 600 '               screen height
DIM map AS LONG '              world map image
DIM Sphere AS LONG '           returned sphere image
DIM xoff AS INTEGER '          map image x offset
DIM x AS INTEGER '             counter
DIM y AS INTEGER '             counter
DIM PaintNow AS INTEGER '      paint toggle

SCREEN _NEWIMAGE(wW, wH, 32)


' ---------------------------------
'| PRESS ESC TO MOVE THROUGH DEMOS |
' ---------------------------------

' Spinning sphere example

map = _LOADIMAGE("worldmap.png", 32)
WHILE _KEYDOWN(27) = 0 '                        ESC key pressed?
    xoff = (xoff + 1) MOD (_WIDTH(map) + 1) '   no, rotate left (can't go right because of MOD use)
    Image2Sphere map, Sphere, 100, xoff '       map image to sphere
    _PUTIMAGE (0, 0), Sphere
    _DISPLAY
    _LIMIT 60
WEND

_FREEIMAGE map
_AUTODISPLAY
CLS

' Static spehere demo

map = _NEWIMAGE(600, 600, 32) '                 create a red/white checkerboard image
_DEST map
CLS , _RGB32(255, 255, 255)
FOR y = 0 TO 599 STEP 30
    IF y / 30 MOD 2 = 0 THEN PaintNow = 1 ELSE PaintNow = 0
    FOR x = 0 TO 599 STEP 30
        PaintNow = 1 - PaintNow
        IF PaintNow THEN LINE (x, y)-(x + 29, y + 29), _RGB32(255, 0, 0), BF
    NEXT x
NEXT y
_DEST 0

Image2Sphere map, Sphere, 0, -1 '       map image to sphere without resizing (1 to 1 image to sphere)
_PUTIMAGE (0, 0), Sphere
SLEEP
CLS
Image2Sphere map, Sphere, 100, 0 '      map image to sphere with resizing
_PUTIMAGE (0, 0), Sphere




'------------------------------------------------------------------------------------------------------------------+
SUB Image2Sphere (InImage AS LONG, OutImage AS LONG, Radius AS INTEGER, xo AS INTEGER) '                           |
    '+-------------------------------------------------------------------------------------------------------------+
    '| Fake Sphere Mapping                                                                                         |
    '|                                                                                                             |
    '| Adapted from code by bplus: https://qb64phoenix.com/forum/showthread.php?tid=272&pid=2647#pid2647           |
    '| Which was adapted from code by Paul Dunn: https://www.youtube.com/watch?v=0EGDJybA_HE                       |
    '| I contacted Paul Dunn and confirmed that the code in the video above is his original work.                  |
    '| Quote from Paul, "yep, this one is mine, worked out from an algorithm for mapping lat/long to a rectangle." |
    '|                                                                                                             |
    '| Maps an image to a sphere.                                                                                  |
    '|                                                                                                             |
    '| InImage  : image passed in                                                                                  |
    '| OutImage : processed output image                                                                           |
    '| Radius   : sphere radius                                                                                    |
    '| xo       : input image x offset (supplying a negative value will not scale the input image)                 |
    '|                                                                                                             |
    '| If you wish to create a rotating image (such as a globe or planet) the input image (InImage) must be twice  |
    '| as wide as it is high. xo will then control the current view of the image on the sphere.                    |
    '|                                                                                                             |
    '| If you wish to map an image 1 to 1 onto a sphere then the input image (InImage) must have the same width    |
    '| and height (a square). xo must be set to a negative value so no scaling occurs. Radius will have no effect  |
    '| because Radius will be calculated based on the input image.                                                 |
    '|                                                                                                             |
    '| Anything other than the two conditions above will yield, let's say, "interesting" effects.                  |
    '|                                                                                                             |
    '| NOTE: the larger the sphere to be created the slower this algorithm performs.                               |
    '+-------------------------------------------------------------------------------------------------------------+

    CONST rPI = .31830981 '     value of Pi recipricated
    CONST rTWOPI = .1591549 '   twice the value of Pi recipricated
    CONST HALFPI = 1.5707963 '  half the value of Pi
    DIM iWidth AS INTEGER '     width of input image
    DIM iHeight AS INTEGER '    height of input image
    DIM x AS INTEGER '          location along horizontal line within sphere
    DIM y AS INTEGER '          vertical location within sphere
    DIM LineLength AS INTEGER ' length of horizontal line within sphere
    DIM ix AS SINGLE '          location of x within scaled image
    DIM iy AS SINGLE '          location of y within scaled image
    DIM oSource AS LONG '       calling SOURCE
    DIM oDest AS LONG '         calling DESTINATION
    DIM ScaledImage AS LONG '   temporary scaled input image

    ' -----------------------------------
    '| Scale input image to match radius |
    ' -----------------------------------

    IF xo < 0 THEN '                                          don't scale image?
        ScaledImage = _COPYIMAGE(InImage) '                   yes, just make a copy of image
        Radius = _HEIGHT(ScaledImage) * .5 '                  calculate radius
        xo = 0 '                                              reset x offset value
    ELSE '                                                    image needs scaling
        ScaledImage = _NEWIMAGE(Radius * 4, Radius * 2, 32) ' create scaled image canvas
        _PUTIMAGE , InImage, ScaledImage '                    stretch input image to scaled canvas
    END IF

    iWidth = _WIDTH(ScaledImage) '                            width of scaled image
    iHeight = _HEIGHT(ScaledImage) '                          height of scaled image

    ' ----------------------------
    '| Set scaled image as source |
    ' ----------------------------

    oSource = _SOURCE '                                       get calling source
    _SOURCE ScaledImage '                                     POINT data will be retireved from scaled image

    ' ----------------------
    '| Prepare output image |
    ' ----------------------

    oDest = _DEST '                                           get calling destination
    IF OutImage < -1 THEN _FREEIMAGE OutImage '               remove residual image if it exists
    OutImage = _NEWIMAGE(iHeight, iHeight, 32) '              create square output image
    _DEST OutImage '                                          draw on output image

    ' ---------------------
    '| Map image to sphere |
    ' ---------------------

    $CHECKING:OFF
    y = -Radius + 1 '                                         start at top of sphere
    DO '                                                      begin vertical loop
        LineLength = SQR(Radius * Radius - y * y) '           calculate line length across sphere at current y location

        ' -------------------------------------------------------------------
        '| We want to use the full height of the scaled image here ( * rPI ) |
        '| The value returned here will be 0 to 1 (0% to 100%)               |
        ' -------------------------------------------------------------------

        iy = (_ASIN(y / Radius) + HALFPI) * rPI '             calculate how far to come down vertically (y) within scaled image
        x = -LineLength + 1 '                                 start at left side of line
        DO '                                                  begin horizontal loop

            ' --------------------------------------------------------------------------
            '| We only want to use half the width of the scaled image here ( * rTWOPI ) |
            '| The value returned will be 0 to .5 (0% to 50%)                           |
            ' --------------------------------------------------------------------------

            ix = (_ASIN(x / LineLength) + HALFPI) * rTWOPI '  calculate how far to go horizontally (x) within scaled image

            ' ----------------------------------------------------------------------------------------------------
            '| Multiply ix and iy by scaled image width and height to get location of pixel on scaled image.      |
            '| Then, map that pixel onto the output image within the current horizontal line length.              |
            ' ----------------------------------------------------------------------------------------------------

            PSET (x + Radius, y + Radius), POINT((xo + ix * iWidth) MOD iWidth, iy * iHeight) ' map scaled image pixel to output image
            x = x + 1 '                                       move one pixel across line to the right
        LOOP UNTIL x > LineLength - 1 '                       leave when right side of line reached
        y = y + 1 '                                           move one pixel down the sphere
    LOOP UNTIL y > Radius - 1 '                               leave when bottom of sphere reached
    $CHECKING:ON

    ' -----------------------------------------
    '| Restore original source and destination |
    ' -----------------------------------------

    _FREEIMAGE ScaledImage '                                  remove temporary scaled image
    _SOURCE oSource '                                         restore calling source
    _DEST oDest '                                             restore calling destination

END SUB
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RE: Drawing Tools Subs or Functions with Demo - by TerryRitchie - 09-06-2024, 02:41 AM



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