I remember us playing with globes back in the ancient times. Here is mine:
Code: (Select All)
'This program was made on Sept. 5, 2019 by SierraKen
'Thank you to B+ and Steve from the QB64 forum for the inspiration and some help.
_Title "Lightning Globe by SierraKen - Use Mouse and Left Mouse Button On the Globe. Esc to end."
_ScreenMove 400, 60
Screen _NewImage(800, 600, 32)
x = 400
y = 300
c = 1
st = 2
go:
a$ = InKey$
If a$ = Chr$(27) Then End
_Limit 1000
Line (400, 300)-(150, 600), _RGB32(50, 50, 50)
Line (400, 300)-(650, 600), _RGB32(50, 50, 50)
Line (150, 600)-(650, 600), _RGB32(50, 50, 50)
Paint (500, 580), _RGB32(50, 50, 50)
For sz = 1 To 200 Step .25
c = c + .05 + r
Circle (x, y), sz, _RGB32(c, c / 2, c)
Next sz
c = 0
For sz = 1 To 30 Step .25
c = c + .005
Circle (x, y), sz, _RGB32(c, c, c)
Next sz
While _MouseInput: Wend
handx = _MouseX: handy = _MouseY: MB = _MouseButton(1)
If l > 500 Then l = 500
If l < 50 Then l = 50
If MB = -1 And _Hypot(handx - 400, handy - 300) < 200 Then
r = .1
Randomize Timer
lxx = (Rnd * 60) + 370
lyy = (Rnd * 60) + 270
Randomize Timer
lxxx = (Rnd * 60) + 370
lyyy = (Rnd * 60) + 270
bolts = Int(Rnd * 100) + 1
Circle (lxx, lyy), 4, _RGB32(255, 245, 255)
Paint (lxx, lyy), _RGB32(255, 245, 255)
If bolts > 50 Then
Circle (lxxx, lyyy), 4, _RGB32(255, 245, 255)
Paint (lxxx, lyyy), _RGB32(255, 245, 255)
End If
Do
_Limit 1000
oldlx = lxx
oldly = lyy
oldlxx = lxxx
oldlyy = lyyy
If lxx < handx Then dxx = 10
If lxx > handx Then dxx = -10
If lyy < handy Then dyy = 10
If lyy > handy Then dyy = -10
If lxxx < handx Then dxxx = 10
If lxxx > handx Then dxxx = -10
If lyyy < handy Then dyyy = 10
If lyyy > handy Then dyyy = -10
Randomize Timer
dx = (Rnd * 8) - 4
dy = (Rnd * 8) - 4
Randomize Timer
dxxxx = (Rnd * 8) - 4
dyyyy = (Rnd * 8) - 4
lxx = lxx + dx
lyy = lyy + dy
lxx = lxx + dxx
lyy = lyy + dyy
lxxx = lxxx + dxxxx
lyyy = lyyy + dyyyy
lxxx = lxxx + dxxx
lyyy = lyyy + dyyy
Line (oldlx, oldly)-(lxx, lyy), _RGB32(255, 230, 255)
If bolts > 50 Then Line (oldlxx, oldlyy)-(lxxx, lyyy), _RGB32(255, 230, 255)
ttt = ttt + 1
If ttt > 20 Then
Circle (lxx, lyy), 10, _RGB32(255, 245, 255)
Paint (lxx, lyy), _RGB32(255, 245, 255)
GoTo nex:
End If
Loop
End If
r = 0
nex:
ttt = 0
Randomize Timer
lxx2 = (Rnd * 60) + 370
lyy2 = (Rnd * 60) + 270
Randomize Timer
lxx3 = (Rnd * 200) + 270
lyy3 = (Rnd * 200) + 170
Randomize Timer
lxx4 = (Rnd * 60) + 370
lyy4 = (Rnd * 60) + 270
Randomize Timer
lxx5 = (Rnd * 200) + 270
lyy5 = (Rnd * 200) + 170
Circle (lxx2, lyy2), 4, _RGB32(255, 245, 255)
Paint (lxx2, lyy2), _RGB32(255, 245, 255)
Circle (lxx4, lyy4), 4, _RGB32(255, 245, 255)
Paint (lxx4, lyy4), _RGB32(255, 245, 255)
Do
_Limit 1000
oldlx2 = lxx2
oldly2 = lyy2
oldlx4 = lxx4
oldly4 = lyy4
If lxx2 < lxx3 Then dxx = 10
If lxx2 > lxx3 Then dxx = -10
If lyy2 < lyy3 Then dyy = 10
If lyy2 > lyy3 Then dyy = -10
If lxx4 < lxx5 Then dxx2 = 10
If lxx4 > lxx5 Then dxx2 = -10
If lyy4 < lyy5 Then dyy2 = 10
If lyy4 > lyy5 Then dyy2 = -10
Randomize Timer
dx = (Rnd * 8) - 4
dy = (Rnd * 8) - 4
Randomize Timer
dx2 = (Rnd * 8) - 4
dy2 = (Rnd * 8) - 4
lxx2 = lxx2 + dx
lyy2 = lyy2 + dy
lxx2 = lxx2 + dxx
lyy2 = lyy2 + dyy
lxx4 = lxx4 + dx2
lyy4 = lyy4 + dy2
lxx4 = lxx4 + dxx2
lyy4 = lyy4 + dyy2
Line (oldlx2, oldly2)-(lxx2, lyy2), _RGB32(255, 161, 255)
Line (oldlx4, oldly4)-(lxx4, lyy4), _RGB32(255, 161, 255)
ttt2 = ttt2 + 1
If ttt2 > 50 Then
Circle (lxx2, lyy2), 8, _RGB32(255, 230, 255)
Paint (lxx2, lyy2), _RGB32(255, 230, 255)
Circle (lxx4, lyy4), 8, _RGB32(255, 230, 255)
Paint (lxx4, lyy4), _RGB32(255, 230, 255)
GoTo nex2:
End If
Loop
nex2:
Line (0, 0)-(_Width, _Height), _RGB32(0, 0, 0, 30), BF
ttt2 = 0
_Display
GoTo go:
'Going back to the start of Main Loop.