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Visual Metronome for musicians (especially drummers)
#1
Here's a metronome that you can see as well as hear.  With a large visual display it's easy to see which beat you’re own.   The screen will briefly flash on beat 1, and each beat is represented by circles around a big circle, so even if you can't hear it you can see the beats.  This would be a good metronome for a drummer who wouldn't be able to hear ticks, but can use a display to follow along.

Right now it does meters 2/4, 3/4, 4/4, 5/4, 6/4, 7/4. 

Press 2 to use 2/4, press 3 to use 3/4, press 4 to use 4/4, etc.
Use +/- keys to change the tempo.
ESC quits.

- Dav

Warning: A flashing screen is used in this program.

Code: (Select All)
'===================
'VisualMetronome.bas v1.1
'===================
'Metronome with a visual representation of beats.
'Coded by Dav, SEP/2024 for QB64 Phoenix Edition.

'Press 2 to use 2/4 meter
'Press 3 to use 3/4 meter
'press 4 to use 4/4 meter
'....and so on
'Press +/- to increase/decrease tempo.
'Press ENTER to reset tempo to 60.
'ESC ends.

Dim Shared BPM

Screen _NewImage(800, 800, 32)

'set defaults

BPM = 60 'tempo
meter = 4 'using 4/4 meter (4 beats per measure)
flashing = 1 'screen flashes on down beat (beat 1)
soundon = 1 'you will hear ticks

delayval# = 60 / BPM

Do
    For beat = 1 To meter

        If soundon = 1 Then
            If beat = 1 Then
                Play "mbt200l32o5c"
            Else
                Play "mbt200l32o4c"
            End If
        End If

        If flashing = 1 Then
            'flash on beat 1
            If beat = 1 Then
                flashed = 1
                Line (0, 0)-(_Width, _Height), _RGBA(255, 255, 0, 150), BF
                _Display
                _Delay .015 'add a small delay to flash screen
            End If
        End If

        DrawBeats meter, beat

        'metronome loop using a timed delay
        intime# = Timer
        Do
            If flashing = 1 Then
                'if we flashed then deduct that time
                If flashed = 1 Then
                    intime# = intime# - .015: flashed = 0
                End If
            End If

            key$ = InKey$
            If key$ = "+" Then
                BPM = BPM + 1: If BPM > 300 Then BPM = 300
                delayval# = 60 / BPM
                DrawBeats meter, beat 'update
            End If
            If key$ = "-" Then
                BPM = BPM - 1: If BPM < 30 Then BPM = 30
                delayval# = 60 / BPM
                DrawBeats meter, beat 'update
            End If

            If key$ = "2" Then '2/4
                meter = 2: beat = 1: Exit For
            End If
            If key$ = "3" Then '3/4
                meter = 3: beat = 1: Exit For
            End If
            If key$ = "4" Then '4/4
                meter = 4: beat = 1: Exit For
            End If
            If key$ = "5" Then '5/4
                meter = 5: beat = 1: Exit For
            End If
            If key$ = "6" Then '6/4
                meter = 6: beat = 1: Exit For
            End If
            If key$ = "7" Then '7/4
                meter = 7: beat = 1: Exit For
            End If

            'enter resets tempo to 60
            If key$ = Chr$(13) Then
                BPM = 60: delayval# = 60 / BPM
                beat = 1
                Exit For
            End If

            If key$ = Chr$(27) Then End

        Loop Until (Timer - intime#) >= delayval#

    Next

Loop


Sub DrawBeats (meter, beat)

    'meter: 4 = 4/4, 3 = 3/4, etc...
    'beat: which beat we're on

    Cls

    w = _Width / 2: h = _Height / 2

    _PrintString (110, _Height - 24), "2=2/4  3=3/4  4=4/4  5=5/4  6=6/4  7=7/4    Use +/- to change tempo"

    'draw big circle
    fc w, h, 250, _RGB(100, 100, 100), 0
    fc w, h, 225, _RGB(0, 0, 0), 0

    'print BMP & meter on screen
    bp$ = _Trim$(Str$(BPM)): If Len(bp$) = 2 Then wb = w - 30 Else wb = w - 80
    PPRINT wb, h - 90, 100, _RGB(255, 255, 255), 0, bp$
    If meter = 7 Then mtr$ = "7/4"
    If meter = 6 Then mtr$ = "6/4"
    If meter = 5 Then mtr$ = "5/4"
    If meter = 4 Then mtr$ = "4/4"
    If meter = 3 Then mtr$ = "3/4"
    If meter = 2 Then mtr$ = "2/4"
    PPRINT w - 50, h + 20, 50, _RGB(200, 200, 200), 0, mtr$

    'draw beats circles based on meter
    Select Case meter
        Case 2
            For i = 0 To 1
                angle = (i * (360 / 2) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next

        Case 3
            For i = 0 To 2
                angle = (i * (360 / 3) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next

        Case 5
            For i = 0 To 4
                angle = (i * (360 / 5) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next

        Case 6
            For i = 0 To 5
                angle = (i * (360 / 6) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next

        Case 7
            For i = 0 To 6
                angle = (i * (360 / 7) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next
        Case Else 'defaults to 4/4
            For i = 0 To 3
                angle = (i * (360 / 4) - 90) * (3.14159 / 180)
                x = w + Cos(angle) * 235
                y = h + Sin(angle) * 235
                fc x, y, 60, _RGB(255, 255, 255), 0
                If beat = i + 1 Then
                    fc x, y, 55, _RGB(255, 255, 255), 0
                Else
                    fc x, y, 55, _RGB(0, 0, 0), 0
                End If
            Next
    End Select

    _Display

End Sub

Sub fc (cx, cy, radius, clr~&, grad)

    If radius < 1 Then Exit Sub 'a safety bail (thanks bplus!)

    If grad = 1 Then
        red = _Red32(clr~&)
        grn = _Green32(clr~&)
        blu = _Blue32(clr~&)
        alpha = _Alpha32(clr~&)
    End If
    r2 = radius * radius
    For y = -radius To radius
        x = Sqr(Abs(r2 - y * y))
        ' If doing gradient
        If grad = 1 Then
            For i = -x To x
                dis = Sqr(i * i + y * y) / radius
                red2 = red * (1 - dis) + (red / 2) * dis
                grn2 = grn * (1 - dis) + (grn / 2) * dis
                blu2 = blu * (1 - dis) + (blu / 2) * dis
                clr2~& = _RGBA(red2, grn2, blu2, alpha)
                Line (cx + i, cy + y)-(cx + i, cy + y), clr2~&, BF
            Next
        Else
            Line (cx - x, cy + y)-(cx + x, cy + y), clr~&, BF
        End If
    Next
End Sub




Sub PPRINT (x, y, size, clr&, trans&, text$)
    'This sub outputs to the current _DEST set
    'It makes trans& the transparent color

    'x/y is where to print text
    'size is the font size to use
    'clr& is the color of your text
    'trans& is the background transparent color
    'text$ is the string to print

    '=== get users current write screen
    orig& = _Dest

    '=== if you are using an 8 or 32 bit screen
    bit = 32: If _PixelSize(0) = 1 Then bit = 256

    '=== step through your text
    For t = 0 To Len(text$) - 1
        '=== make a temp screen to use
        pprintimg& = _NewImage(16, 16, bit)
        _Dest pprintimg&
        '=== set colors and print text
        Cls , trans&: Color clr&
        Print Mid$(text$, t + 1, 1);
        '== make background color the transprent one
        _ClearColor _RGB(0, 0, 0), pprintimg&
        '=== go back to original screen  to output
        _Dest orig&
        '=== set it and forget it
        x1 = x + (t * size): x2 = x1 + size
        y1 = y: y2 = y + size
        _PutImage (x1 - (size / 2), y1)-(x2, y2 + (size / 3)), pprintimg&
        _FreeImage pprintimg&
    Next
End Sub

Find my programs here in Dav's QB64 Corner
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Visual Metronome for musicians (especially drummers) - by Dav - 09-18-2024, 01:59 PM



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