But how are these two playing together? Seems to me as they could badly interfere with each other regarding the software and opengl layers.
https://qb64phoenix.com/qb64wiki/index.php/DISPLAYORDER
https://qb64phoenix.com/qb64wiki/index.php/GLRENDER
EDIT:
And how's about efficiency? If I only use the software layer in my program, does it make sense to place a
_DISPLAYORDER _SOFTWARE on top of my program to disable the hardware and opengl layers for the sake to make the _DISPLAY refresh more efficient and maybe allowing for somewhat higher FPS rates?
Or is the refresh smart enough to know in which layers content was rendered and needs to be updated?
https://qb64phoenix.com/qb64wiki/index.php/DISPLAYORDER
https://qb64phoenix.com/qb64wiki/index.php/GLRENDER
EDIT:
And how's about efficiency? If I only use the software layer in my program, does it make sense to place a
_DISPLAYORDER _SOFTWARE on top of my program to disable the hardware and opengl layers for the sake to make the _DISPLAY refresh more efficient and maybe allowing for somewhat higher FPS rates?
Or is the refresh smart enough to know in which layers content was rendered and needs to be updated?
GuiTools, Blankers & other Projects:
https://qb64phoenix.com/forum/forumdisplay.php?fid=32
Libraries & useful Functions:
https://qb64phoenix.com/forum/forumdisplay.php?fid=23
https://qb64phoenix.com/forum/forumdisplay.php?fid=32
Libraries & useful Functions:
https://qb64phoenix.com/forum/forumdisplay.php?fid=23