(10-04-2024, 07:28 AM)RokCoder Wrote:The comic irony is I learned coding by remaking games. Made a playable 4-person Monopoly game on a 4K TI in 1981. Password, Wheel of Fortune, Card Sharks with 1980's AI, and a couple of others. No arcade games though. Home systems were not really powerful enough back then to put up a Galaga or Galaxians. I went from games to business apps, and pretty much stayed with text based applications from that point on.(10-04-2024, 12:46 AM)Pete Wrote: Original idea or remake of some Atari-like game?
I took a look at Galaga. Nice! I used to play it in my college days. Steve would say, "Huh, how good could Pete have been? He only needed 3 college days to become a chiropractor!" Well, Steve is still trying to get his tractor beam started, so what does he know? Anyway, we should all pool our talents into making a time machine, go back to 1979, and make billions. I know Terry has dibs on PacMan, but I'd be happy coding Star Master and/or Omega Race. Anyone remember those?
Pete
+ 1
It's not entirely original as I've seen games of similar "drop this on things without knocking them over" concepts before - no idea where but they're definitely around.
I love remaking the good old games. Scramble is the other one I've done in QB64pe - that was a big fave of mine back in the day. Terry's PacMan is excellent. I might recreate New Rally X when I have my next QB64pe splurge (which will probably be some time next year). Do I take it that you've got a Star Master or Omega Race repro in the making or is that strictly for after one of us has created that pesky time machine?
Star Master was my favorite Atari game of all time. I played for hours one day just to roll the score over, which my brother-in-law thought was impossible, but I proved it could be done. All you had to do is hit every enemy ship while it was an initial dot in space and not get hit by any asteroids while moving to intercept them. There would be plays where it just about all came together, but then something literally blew up in my face. Oh well, I play golf, so I guess you could say I was preconditioned to handle the frustration well.
Omega Race was an arcade game. I think Mark (bplus) would get a kick out of programming it, as it deals with vectors and bouncing off surfaces. I found a video...
Fast forward to at least 2:30 or past to see it in action. The action improves as the game progresses.
Pete
Shoot first and shoot people who ask questions, later.