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QuadDraw revisited - drawing program work in progress
#27
I THINK a quick-and-dirty antialiasing routine can be made like this:

1) Whatever the resolution of your screen is, imagine a finer-grain screen that has (at minimum) 4 times as many pixels as your original.
2) Write your graphics to that finer-grain layer like everything is normal.
3) Blur *that* layer like everything is normal.
4) When that layer is flattened back to your original resolution, the result might be AA'd, not just blurred.

God knows I cant find them now but the guys doing ray tracing on the previous sites were doing antialiasing, not sure if that'll help.
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RE: QuadDraw revisited - drawing program work in progress - by triggered - 06-05-2022, 03:23 PM

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