Oh sweet! _Font _LoadFont("theFile.ttf...) ' skip the font handle middleman variable
Ninja magic here, the two routines MoveUpDown and MoveLeftRight combined, not 30 lines but not nothing either:
Here is relaxed version with most comments removed except crucial ones and spaces thrown in for breathing room PLUS all lines are under 80 characters:
EDIT: WTH? this didn't work when I checked it. Fixed now.
Ninja magic here, the two routines MoveUpDown and MoveLeftRight combined, not 30 lines but not nothing either:
Here is relaxed version with most comments removed except crucial ones and spaces thrown in for breathing room PLUS all lines are under 80 characters:
Code: (Select All)
_Title "2048 - Relaxed a little " ' bplus 2024-10-22 fit 80 chars
DefLng A-Z: Randomize Timer
ReDim Shared B(15) ' Game Board 4x4 indexes go left to right and then down
Screen _NewImage(400, 400, 32): _ScreenMove 450, 180
_PrintMode _KeepBackground: F = _LoadFont("arial.ttf", 28): _Font F
OY = (100 - _FontHeight(F)) / 2 ' Y offset in tile
W~& = &HFFFFFFFF ' White Color
AddNewCell: AddNewCell
Do
5 Cls , _RGB(100, 100, 250): Color _RGB(255, 255, 255)
For y = 0 To 3: For x = 0 To 3
If B(x + 4 * y) Then p2 = Log(B(x + 4 * y)) / Log(2) Else p2 = 0
bg& = _RGB32(255 - 17 * p2)
Line (x * 100 + 3, y * 100 + 3)-Step(100 - 3, 100 - 3), bg&, BF
Line (x * 100 + 3, y * 100 + 3)-Step(100 - 3, 0 - 3), W~&, B
If B(x + 4 * y) > 0 Then
n$ = _Trim$(Str$(B(x + 4 * y)))
OX = (100 - _PrintWidth(n$)) / 2
Color &HFF000000
_PrintString (x * 100 + OX + 2, y * 100 + OY + 2), n$
Color &HFFFFFFFF
_PrintString (x * 100 + OX, y * 100 + OY), n$
End If
Next x, y
_Title "2048 - " + "Score: " + Str$(Score): _Display
' Remaining Move ?
For y = 0 To 3: For x = 0 To 3
If B(y * 4 + x) = 0 Then 10
If y < 3 Then If B(y * 4 + x) = B((y + 1) * 4 + x) Then 10
If x < 3 Then If B(y * 4 + x) = B(y * 4 + (x + 1)) Then 10
Next x, y
' No, Game Over
Line (75, 100)-(325, 300), _RGBA(0, 0, 0, 40), BF
s$ = "No More Moves!"
_PrintString (75 + (250 - _PrintWidth(s$)) / 2, 166), s$
s$ = "Score:" + Str$(Score)
_PrintString (75 + (250 - _PrintWidth(s$)) / 2, 266), s$
_Display: Beep: Exit Do
10 ReDim t(15): jm = 0 ' Update Board by arrow keys
Select Case _KeyHit
Case 19200: jm = 4: ks = 0: ke = 3: kstep = 1: km = 1
Case 19712: jm = 4: ks = 3: ke = 0: kstep = -1: km = 1
Case 18432: jm = 1: ks = 0: ke = 3: kstep = 1: km = 4
Case 20480: jm = 1: ks = 3: ke = 0: kstep = -1: km = 4
End Select
If jm = 0 Then 5
For j = 0 To 3
If jm = 4 Then ' outer loop y's = row ends
p = j * jm + ks ' start pointer at arrow side left or right
Else ' outer loop x's
If kstep = 1 Then p = j Else p = 12 + j ' pointer at column ends
End If
For k = ks To ke Step kstep
If B(j * jm + k * km) <> 0 Then
If t(p) = B(j * jm + k * km) Then
t(p) = t(p) + B(j * jm + k * km): Score = Score + t(p)
p = p + kstep * km
ElseIf t(p) = 0 Then
t(p) = B(j * jm + k * km)
Else
p = p + kstep * km: t(p) = B(j * jm + k * km)
End If
End If
Next
Next
For j = 0 To 15: B(j) = t(j): Next: AddNewCell: _Limit 30
Loop Until _KeyDown(27)
Sub AddNewCell
Dim temp(15), x, y, c, i, x1, y1
For y = 0 To 3: For x = 0 To 3
If B(y * 4 + x) = 0 Then temp(c) = y * 4 + x: c = c + 1
Next x, y
If c > 0 Then
i = Int(Rnd * c): y1 = Int(temp(i) / 4): x1 = temp(i) Mod 4
If Rnd < .8 Then B(4 * y1 + x1) = 2 Else B(4 * y1 + x1) = 4
End If
End Sub
' =============================================================================
' Instructions briefly:
' Use arrow keys to move all numbers on board toward that side, like numbers
' will combine and double. Score is shown in title bar. ESC quits.
' Objective is to get a tile to 2048 but can go further.
'==============================================================================
' Guide for multiple statements on one line by way of colon = Double Parking:
' + Premise: Avoid horizontal scrolling if at all possible!
' Use code _line extensions if you must. I think it worth the effort to avoid
' those as well. ( Now all lines < 80 chars !)
' + For sure, multiple assignments can go on one line best if all are related.
' + For sure, multiple short Sub calls specially if all are related.
' + Remember Next x, y and for keypress either _Keyhit or Input$(1)
' + Option _Explicit used until code is where I want then removed.
EDIT: WTH? this didn't work when I checked it. Fixed now.
b = b + ...