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What options are there to get audio input?
#2
We actually already have the capability to do it in a cross-platform manner.

Suggest what you think would work for you. We can discuss the API and have it in a future release.

Since audio input is going to be continuous stream, my suggestion is something that works like a reverse _SNDRAW. What do you think?

receivedFrames& = _SNDINPUT&(inputArray!(), channels&, requestedFrames&)

Something like that?

I was also thinking of a cross-platform MIDI I/O.  Big Grin
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Messages In This Thread
RE: What options are there to get audio input? - by a740g - 10-25-2024, 02:08 PM

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