10-27-2024, 07:49 PM
If you guys want to make a different type of Pong, make one with unusual angles.
For example, your paddle isn't straight line of | -- instead make it an X that rotates in a circular motion. Then, when the ball hits that rotating X, you calculate how it bounces based on the current angle of that rotation. Don't play in a square box; play in a hexagon, or inside a destroyable maze where the ball erases the inner walls as it hits them. Push a mouse button and let the "paddle" zoom forward X number of pixels, as if it was one a spring, and then it can hit the ball with forward momentium and toss it back at the other side.
Lots of little tweaks to make a Pong Supreme that you could insert into a game to change the playing dynamics somewhat.
For example, your paddle isn't straight line of | -- instead make it an X that rotates in a circular motion. Then, when the ball hits that rotating X, you calculate how it bounces based on the current angle of that rotation. Don't play in a square box; play in a hexagon, or inside a destroyable maze where the ball erases the inner walls as it hits them. Push a mouse button and let the "paddle" zoom forward X number of pixels, as if it was one a spring, and then it can hit the ball with forward momentium and toss it back at the other side.
Lots of little tweaks to make a Pong Supreme that you could insert into a game to change the playing dynamics somewhat.