5 hours ago
(This post was last modified: 4 hours ago by Cobalt.
Edit Reason: Fixed code numeric errors
)
Replace "Place_Team" with this
and this section of code
with
and it will show the "jumpy" movement better.
Code: (Select All)
SUB Place_Team (Frame%%)
IF P(0).Alive THEN t%% = 0 ELSE t%% = -1
IF NOT G.Moving THEN
IF G.Noah AND P(3).Alive THEN
t%% = t%% + 1
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(3).CD.Xloc) + P(3).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(3).CD.Yloc) + P(3).CD.PixY)-STEP(31, 47), Layer(5), Layer(1), (0 + 17 * P(3).CD.Dirc, 181)-STEP(15, 23)
END IF
IF G.Odin AND P(2).Alive THEN
t%% = t%% + 1
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(2).CD.Xloc) + P(2).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(2).CD.Yloc) + P(2).CD.PixY)-STEP(31, 47), Layer(5), Layer(1), (0 + 17 * P(2).CD.Dirc, 156)-STEP(15, 23)
END IF
IF G.Myau AND P(1).Alive THEN
t%% = t%% + 1
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(1).CD.Xloc) - P(1).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(1).CD.Yloc) - P(1).CD.PixY)-STEP(31, 45), Layer(5), Layer(1), (0 + 17 * P(1).CD.Dirc, 132)-STEP(15, 22)
END IF
ELSE
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(3).CD.Xloc) + P(3).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(3).CD.Yloc) + P(3).CD.PixY)-STEP(31, 45), Layer(5), Layer(1), (68 + 51 * P(3).CD.Dirc + Animation(2, Frame%%) * 17, 181)-STEP(15, 22)
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(2).CD.Xloc) + P(2).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(2).CD.Yloc) + P(2).CD.PixY)-STEP(31, 45), Layer(5), Layer(1), (68 + 51 * P(2).CD.Dirc + Animation(2, Frame%%) * 17, 156)-STEP(15, 22)
'Just you Myau until things work right.
_PUTIMAGE (290 - 32 * (P(0).CD.Xloc - P(1).CD.Xloc) + P(1).CD.PixX, 210 - 32 * (P(0).CD.Yloc - P(1).CD.Yloc) + P(1).CD.PixY)-STEP(31, 45), Layer(5), Layer(1), (68 + 51 * P(1).CD.Dirc + Animation(3, Frame%%) * 17, 132)-STEP(15, 22)
END IF
END SUB
and this section of code
Code: (Select All)
P(0).Alive = TRUE
P(1).Alive = TRUE
G.Myau = TRUE
with
Code: (Select All)
P(0).Alive = TRUE
P(1).Alive = TRUE
P(2).Alive = TRUE
P(3).Alive = TRUE
G.Myau = TRUE
G.Odin = TRUE
G.Noah = TRUE
and it will show the "jumpy" movement better.