11-24-2024, 08:24 PM
Great job B+! For the detection problem that makes it seep through, you might want to add a 5 pixel bounce once it hits a certain X and Y limits. A game I did recently had something similar happen and when I added that "bounce" away from the border, it stayed away. But since you want the ball to stop at the flipper, I would but the X and Y limits not on the border of the flipper, but instead in the middle of the flipper. So if it sits there long enough, the ball can seep through a little bit and then bounce back toward the border of the flipper. 5 pixels won't make much to see anyway, but it might stop this problem. I have no idea why it splits into 2, you must have done that.