Hi Ken,
If you read through the code, yeah understanding a little difficult, when the flipper collison is detected, the ball is placed above the flipper And if the flipper is moving the ball speed is increased according how far down the fliiper it is detected ie biggest bounce from tip, smallest bounce from the end it is melting through. I think the gravity is why the ball melts through. Two balls start being drawn when the there is collision detection on the other side of the flipper as ball melts through.
Maybe I could set the ball a tad higher above the flipper, put a limit on how much gravity can effect bdy but ball likely to come to dead stop stuck above the flipper but at least that would be more natural and time to tilt machine
Thanks your ideas help give me ideas
If you read through the code, yeah understanding a little difficult, when the flipper collison is detected, the ball is placed above the flipper And if the flipper is moving the ball speed is increased according how far down the fliiper it is detected ie biggest bounce from tip, smallest bounce from the end it is melting through. I think the gravity is why the ball melts through. Two balls start being drawn when the there is collision detection on the other side of the flipper as ball melts through.
Maybe I could set the ball a tad higher above the flipper, put a limit on how much gravity can effect bdy but ball likely to come to dead stop stuck above the flipper but at least that would be more natural and time to tilt machine
Thanks your ideas help give me ideas
b = b + ...