(12-17-2024, 12:08 AM)NakedApe Wrote: And now, just in time for X-Mas fun, here's my space game. I posted version one of this arcade-style game as a WIP six months ago. Now I think it's done - I think I've actually finished writing a computer game - omg! Many thanks to Terry Ritchie, MasterGy, bplus and Amazing Steve for the routines I stole - and attributed to them.Thanks for sharing this!
I finally got around to running it, didn't have a ton of time to go too deep, but here is some initial feedback, if it helps?
- This is a great looking game!
- The different screens / chapters are very interesting looking and have me very curious to try. I don't know if the ones that show the planet's surface use different game mechanics (ie the game changes to a Lunar Lander or Gravitar type rules) but if it did that would be cool.
- The idea for the controls is original, but for a game like this, I really think just stick to the tried and true Asteroids / Spacewar! model, where left/right = rotate, up = thrust, down = other action, and the ship builds momentum. Having to deal with new/awkward controls, where the ship moves this slowly, just adds frustration for me.
- I haven't looked at the code yet, but if this can be tweaked to be configurable to be a sort of Asteroids / Spacewar / Lunar Lander / Gravitar construction set, that would be absolutely killer (for me at least)!
I'll definitely play with it as I get time. I have a Spacewar game in the works that stalled a while back, and your game really inspires me to go back and finally finish it!
Thanks again and keep up the good work!