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QBJS v0.9.0 - Release
#14
(8 hours ago)bplus Wrote: Hi @dbox,

I am stumped once again why this works in QB64 but not QBJS. I took out Timer and tried a couple of versions of mouse button catching but best I can do is move 3 blocks and then nothing???
Hey @bplus, I found that putting a _Limit 60 before the final Loop statement seemed to do the trick.

Quote:This code I think would be great Sample:
Oh yeah, that's a great one!  I can definitely add it to the samples.  What did you name this one again?
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Messages In This Thread
QBJS v0.9.0 - Release - by dbox - 01-13-2025, 09:47 PM
RE: QBJS v0.9.0 - Release - by bplus - 01-13-2025, 10:07 PM
RE: QBJS v0.9.0 - Release - by SMcNeill - 01-13-2025, 10:12 PM
RE: QBJS v0.9.0 - Release - by dbox - 01-13-2025, 11:06 PM
RE: QBJS v0.9.0 - Release - by bplus - 01-13-2025, 11:01 PM
RE: QBJS v0.9.0 - Release - by dbox - 01-13-2025, 11:15 PM
RE: QBJS v0.9.0 - Release - by SMcNeill - 01-13-2025, 11:47 PM
RE: QBJS v0.9.0 - Release - by bplus - 01-13-2025, 11:49 PM
RE: QBJS v0.9.0 - Release - by hsiangch_ong - Yesterday, 01:09 AM
RE: QBJS v0.9.0 - Release - by vince - Yesterday, 01:06 PM
RE: QBJS v0.9.0 - Release - by dbox - 9 hours ago
RE: QBJS v0.9.0 - Release - by bplus - 8 hours ago
RE: QBJS v0.9.0 - Release - by dbox - 5 hours ago
RE: QBJS v0.9.0 - Release - by bplus - 4 hours ago



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