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1990's 3D Doom-Like Walls Example
#9
(Today, 05:39 AM)SierraKen Wrote: FANTASTIC JOB!!! The window is larger and the movement is incredibly smooth! Good job so far! I hope you looked at the other URL of other versions of it too, there might be some code of other things like textures on another version maybe. I also wonder if the map of walls can be expanded to a larger area? I'm guessing it can, imagine the games people could make with this!

Thanks! Smile 

I'll try to make another version with texture-mapped walls, floor, and ceiling. I also wrote a QB64-PE implementation of the VoxelSpace raytracer here: https://qb64phoenix.com/forum/showthread.php?tid=3372

You can very easily edit the map size and the map.

https://github.com/a740g/QB64-PE-Museum/...er.bas#L93

I've included the latest version in the link above. If you click on the link, the first two numbers are the width and height of the map. Then all one needs to do is edit the data and update the wall colors.
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Messages In This Thread
1990's 3D Doom-Like Walls Example - by SierraKen - 01-06-2025, 06:40 AM
RE: 1990's 3D Doom-Like Walls Example - by Petr - 01-06-2025, 05:40 PM
RE: 1990's 3D Doom-Like Walls Example - by a740g - 01-11-2025, 09:31 PM
RE: 1990's 3D Doom-Like Walls Example - by a740g - 4 hours ago



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