01-16-2025, 11:21 AM
(01-15-2025, 08:02 PM)Petr Wrote: Thanks for sharing. I don't understand the GetHertz function at all, SUB RenderFrame is very interesting and the placement of the heightmap and surface map in the form of a three-dimensional array is simply brilliant. Thanks for sharing. I also found a few new commands there that I might not have known about. It's a very nice job.
Thanks!
Maybe the GetHertz function name is misleading. It calculates the number of times it is called in a second when called repeatedly inside a loop. In this case, we get the FPS.
In the latest version, I made some optimizations, added auto-LOD, and integrated the FPS calculation. I'll update the zip after work.
In the meantime, it can be found here: https://github.com/a740g/QB64-PE-Museum/...VoxelSpace


