6 hours ago
Very cool game so far. I know you are using the wheel for turret, but the game is painful to control with the wheel, imo
If it were slower, maybe we might have a chance with that method of control.
It would be cool to see this using joystick dual-stick kinda shooter style like MadTV, etc.
Left analog stick = move tank, Right analog stick = aim.
Adding controller support would be a fun challenge perhaps?
Regardless, good job on this. The sound effects leave a little to be desired. There are new things in QB64PE where you can use custom waveforms and stuff built into the SOUND command. Check it out! consider trying noise for explosion, etc.
From wiki: SOUND page.
If it were slower, maybe we might have a chance with that method of control.
It would be cool to see this using joystick dual-stick kinda shooter style like MadTV, etc.
Left analog stick = move tank, Right analog stick = aim.
Adding controller support would be a fun challenge perhaps?
Regardless, good job on this. The sound effects leave a little to be desired. There are new things in QB64PE where you can use custom waveforms and stuff built into the SOUND command. Check it out! consider trying noise for explosion, etc.
From wiki: SOUND page.
Code: (Select All)
Optional parameter waveform& can be one of the following:
1 for square waveform (default)
2 for sawtooth waveform
3 for triangle waveform
4 for sine waveform
5 for white noise
6 for pink noise
7 for Brownian noise
8 for LFSR-based noise
9 for pulse waveform
10 for a waveform defined by the _WAVE statement