Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Smallish Games
#2
MasterMind 2022 update

I went though and refreshed the code in this game since Johnno was asking about it.

Code: (Select All)
Option _Explicit
_Title "MasterMind 2022" ' b+ 2022-06-11 make over b+ trans 2022-06-10
'Mastermind v7.bas 2016-02-27 [B+=MGA] for SmallBASIC 0.12.2
'
Randomize Timer
Const xmax = 800, ymax = 632, cx = xmax / 2, cy = ymax / 2
Const diam = ymax / 10 ' originally SB version was built around the bigger of xmax and ymax
Const radi = ymax / 20 ' and these dimensions all flowed from that
Const BullCowX = cx - 4 * diam - 60
Const FrameLX = BullCowX + 5 * 8 ' frame holds ball guess so Frame Left X
Const ControlPanelLX = cx + 8 ' cp = Control Panel? so Control Panel Left X
Const ControlPanelRX = cx + 2 * 8 + 2 * diam
Const black = _RGB32(0, 0, 0)
Const white = _RGB32(255, 255, 255)
Const gray = _RGB32(190, 190, 205)
Const boardC = _RGB32(150, 150, 165)
Const boardC2 = _RGB32(80, 80, 95)
Const deck$ = "RGBYOP" 'here are 6 color initials Red Green Blue Yellow Orange Purple
Dim Shared secret$, gues$(1 To 4), clr$ '  globals
Dim Shared As Long restartF, guesses, lc ' globals yes need both lc and guesses, I guess
Dim As Long i, quit, mx, my, mb '          locals

Screen _NewImage(xmax, ymax, 32)
_ScreenMove 200, 20

restart:
restartF = 0: lc = 0: guesses = 0
secret$ = "": For i = 1 To 4: secret$ = secret$ + Mid$(deck$, Int(Rnd * 6) + 1, 1): Next 'one line to make secret$
'_Title secret$ ' for debugging
Line (cx - ymax / 2, 0)-(cx + ymax / 2, ymax), boardC, BF
clr$ = "R" 'screen prep and initialization
drawcontrols
Color white, boardC
_PrintString (cx + 66, 20), "MasterMind: 4 Color Code"
_PrintString (cx + 10, 16 + 30), "B = Bull, Right Color and Right Spot"
_PrintString (cx + 10, 2 * 16 + 35), "C = Cow, Right Color and Wrong Spot"
Line (FrameLX - 4, 0)-(cx - 4, ymax), boardC2, BF
drawframe

quit = 0
While quit = 0 'the game begins
    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1)
    If mb Then
        If mx > ControlPanelLX And mx < ControlPanelRX And my > 1.5 * diam And my < 9 * diam Then 'click in control panel
            If my < 2.5 * diam Then 'guess button clicked
                handleGuess
                If restartF Then GoTo restart
            ElseIf my < 4 * diam Then 'clicked a color update in control panel or quit
                clr$ = "R": updatecolor
            ElseIf my < 5 * diam Then
                clr$ = "G": updatecolor
            ElseIf my < 6 * diam Then
                clr$ = "B": updatecolor
            ElseIf my < 7 * diam Then
                clr$ = "Y": updatecolor
            ElseIf my < 8 * diam Then
                clr$ = "O": updatecolor
            ElseIf my < 9 * diam Then
                clr$ = "P": updatecolor
            End If 'mouse in control box
        ElseIf mx > FrameLX And mx < FrameLX + 4 * diam And my > lc * diam And my < lc * diam + diam Then 'mouse click in the guess boxes
            If mx < FrameLX + diam Then
                gues$(1) = clr$
                ball FrameLX + radi, lc * diam + radi, clr$
            ElseIf mx < FrameLX + 2 * diam Then
                gues$(2) = clr$
                ball FrameLX + 1.5 * diam, lc * diam + radi, clr$
            ElseIf mx < FrameLX + 3 * diam Then
                gues$(3) = clr$
                ball FrameLX + 2.5 * diam, lc * diam + radi, clr$
            ElseIf mx < FrameLX + 4 * diam Then
                gues$(4) = clr$
                ball FrameLX + 3.5 * diam, lc * diam + radi, clr$
            End If 'mouse in guess frame
        End If ' mouse positions on click
    End If 'mousebutton
    checkguess
    _Limit 100
Wend

Sub handleGuess ()
    Dim guess$, s$, tx, ty
    Dim As Long OK, i
    OK = 1: guess$ = ""
    For i = 1 To 4
        If gues$(i) = "" Then
            OK = 0
        Else
            guess$ = guess$ + gues$(i)
        End If
    Next
    If OK Then
        Color black, boardC
        guesses = guesses + 1
        _PrintString (BullCowX, lc * diam + radi - .5 * 16), countingCattle$(secret$, guess$)
        If guess$ = secret$ Or guesses = 10 Then
            Line (ControlPanelLX, 1.5 * diam)-(ControlPanelRX, 2.5 * diam), boardC, BF 'erase button
            Color black, boardC
            If guess$ = secret$ Then
                s$ = "You won after" + Str$(guesses) + " guesses!"
                tx = ControlPanelLX + 60
                ty = 2 * diam - 8
            End If
            If guesses = 10 Then
                s$ = "The code was: " + secret$
                tx = ControlPanelLX + 76
                ty = 2 * diam - 8
            End If
            _PrintString (tx, ty), s$
            s$ = "zzz... press any"
            tx = ControlPanelLX + 85
            ty = 2 * diam + 16
            _PrintString (tx, ty), s$
            Sleep
            Color white, black: Cls: restartF = -1
        End If
        lc = lc + 1 ' do I need lc if guesses is keeping count too? yeah it's too confusing taking it out
        drawframe
        For i = 1 To 4: gues$(i) = "": Next
    End If 'guess$ OK ends handling guess$
End Sub

Sub checkguess
    Dim As Long OK, i
    Dim s$, tx, ty
    OK = 1
    For i = 1 To 4
        If gues$(i) = "" Then OK = 0
    Next
    If OK = 1 Then
        Line (ControlPanelLX, 1.5 * diam)-(ControlPanelRX, 2.5 * diam), white, BF
        Line (ControlPanelLX + 1, 1.5 * diam + 1)-(ControlPanelRX, 2.5 * diam), gray, BF 'guess box
        Color black, gray
        s$ = "Guess"
        tx = ControlPanelLX + (ControlPanelRX - ControlPanelLX) / 2 - 8 * (Len(s$)) / 2
        ty = 2 * diam - 8
        _PrintString (tx, ty), s$
    Else
        Line (ControlPanelLX, 1.5 * diam)-(ControlPanelRX, 2.5 * diam), boardC, BF
    End If
End Sub

Sub drawframe ()
    Dim sc, i, rr, cc
    sc = 64 / (radi - 5)
    For i = 0 To 3
        For rr = radi - 5 To 0 Step -1
            cc = rr * sc
            fcirc FrameLX + diam * i + radi, lc * diam + radi, rr, _RGB32(cc, cc, cc + 15)
        Next
    Next
End Sub

Sub drawcontrols
    Dim As Long cplr
    cplr = ControlPanelLX + radi
    ball cplr, 3.5 * diam, "R"
    ball cplr, 4.5 * diam, "G"
    ball cplr, 5.5 * diam, "B"
    ball cplr, 6.5 * diam, "Y"
    ball cplr, 7.5 * diam, "O"
    ball cplr, 8.5 * diam, "P"
    updatecolor
End Sub

Sub updatecolor ()
    Dim As Long ymult
    Line (ControlPanelLX + diam + 8, 3 * diam)-(cx + ymax / 2, 9 * diam), boardC, BF
    ymult = InStr(deck$, clr$)
    Color black, boardC
    _PrintString (ControlPanelLX + diam + 8, (ymult + 2) * diam + radi - .5 * 16), "< = Selected Color"
End Sub

Function countingCattle$ (secrt$, guss$) ' 2022 reworked and fixed
    Dim build$, copyS$, copyG$
    Dim As Long bulls, cows, i, j
    copyS$ = secrt$: copyG$ = guss$ ' don't mess with originals
    For i = 1 To 4 ' remove matching letters from both by changing the letters
        If Mid$(copyS$, i, 1) = Mid$(copyG$, i, 1) Then bulls = bulls + 1: Mid$(copyS$, i, 1) = " ": Mid$(copyG$, i, 1) = "_"
    Next
    For i = 1 To 4 ' go through letters of guess
        For j = 1 To 4 'every match with secret is removed from copy of secret and of guess
            If Mid$(copyS$, j, 1) = Mid$(copyG$, i, 1) Then
                cows = cows + 1: Mid$(copyS$, j, 1) = " ": Mid$(copyG$, i, 1) = "_"
                Exit For
            End If
        Next
    Next
    build$ = String$(bulls, "B") + String$(cows, "C")
    If build$ = "" Then build$ = "X"
    countingCattle$ = build$
End Function

Sub ball (x, y, c$)
    Dim sc, start, r
    sc = 32 / radi: start = Int(32 / sc) - 2
    For r = start To 0 Step -1
        If c$ = "R" Then
            fcirc x, y, r, _RGB32(255 - 6 * r * sc, 0, 0)
        ElseIf c$ = "B" Then
            fcirc x, y, r, _RGB32(0, 0, 255 - 6 * r * sc)
        ElseIf c$ = "G" Then
            fcirc x, y, r, _RGB32(0, 220 - 6 * r * sc, 0)
        ElseIf c$ = "O" Then
            fcirc x, y, r, _RGB32(255 - 3 * r * sc, 150 - 3 * r * sc, 0)
        ElseIf c$ = "Y" Then
            fcirc x, y, r, _RGB32(255 - 4 * r * sc, 255 - 4 * r * sc, 0)
        ElseIf c$ = "P" Then
            fcirc x, y, r, _RGB32(255 - 7 * r * sc, 0, 130 - 2 * r * sc)
        End If
    Next
End Sub

Sub fcirc (CX As Long, CY As Long, R As Long, C As _Unsigned Long)
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub


   
b = b + ...
Reply


Messages In This Thread
Smallish Games - by bplus - 04-25-2022, 10:55 PM
Smallish Games - by bplus - 06-12-2022, 12:01 AM
RE: Smallish Games - by johnno56 - 06-12-2022, 07:43 AM
RE: Smallish Games - by bplus - 01-12-2023, 11:48 PM
RE: Smallish Games - by PhilOfPerth - 01-13-2023, 01:25 AM
RE: Smallish Games - by bplus - 01-13-2023, 03:08 AM
RE: Smallish Games - by bplus - 03-01-2023, 05:19 AM
RE: Smallish Games - by PhilOfPerth - 03-01-2023, 06:49 AM
RE: Smallish Games - by bplus - 03-01-2023, 03:54 PM
RE: Smallish Games - by bplus - 07-14-2023, 08:11 PM
RE: Smallish Games - by bplus - 07-14-2023, 08:27 PM
RE: Smallish Games - by mnrvovrfc - 07-14-2023, 09:47 PM
RE: Smallish Games - by bplus - 05-03-2024, 06:35 PM
RE: Smallish Games - by bplus - 05-30-2024, 12:57 PM
RE: Smallish Games - by JRace - 05-31-2024, 03:44 AM
RE: Smallish Games - by bplus - 05-31-2024, 10:07 AM
RE: Smallish Games - by bplus - 07-17-2024, 05:24 PM
RE: Smallish Games - by Pete - 07-17-2024, 06:51 PM
RE: Smallish Games - by bplus - 09-12-2024, 07:09 PM
RE: Smallish Games - by bplus - 09-13-2024, 09:47 AM



Users browsing this thread: 1 Guest(s)