Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How QB64 looks to Aria...
#8
Sacrilege!

Spaghetti is not to be broken in half on purpose, for Pete's sake. Nor to make Pete happy. In fact, even if cooked in small pots, with water boiling, the long noodles quickly soften enough to bend and fit, no problem. If you want short pasta, then buy short pasta,

My theory is that the surface area to volume ratio of spaghetti is about perfect. We buy De Cecco 12 gauge, preferentially. In my most-expert opinion, the ratio of surface area to volume of short pasta is not ideal. There's too much volume, not enough surface area. No matter what type of sauce, I've found this to be the case, for pasta.

I've only ever written one game in QB64. (Not much of a gamer, here.) I've used QB64 and previous versions for just about everything, and mostly for real work. Because the listing is clear enough for any experienced programmer to use in whatever programming language he/she prefers. So I can write and fully test whatever algorithms, provide test scenarios and results to be expected, and then the "real programmers," usually using C or C++ these days, can do their own thing.
Reply


Messages In This Thread
How QB64 looks to Aria... - by TempodiBasic - 01-29-2025, 04:14 AM
RE: How QB64 looks to Aria... - by PhilOfPerth - 01-29-2025, 05:14 AM
RE: How QB64 looks to Aria... - by bplus - 01-29-2025, 11:55 AM
RE: How QB64 looks to Aria... - by TempodiBasic - 01-29-2025, 09:33 PM
RE: How QB64 looks to Aria... - by Pete - 01-29-2025, 09:42 PM
RE: How QB64 looks to Aria... - by SMcNeill - 01-29-2025, 10:10 PM
RE: How QB64 looks to Aria... - by Pete - 01-29-2025, 10:35 PM
RE: How QB64 looks to Aria... - by SMcNeill - 01-29-2025, 11:11 PM
RE: How QB64 looks to Aria... - by bert22306 - 01-29-2025, 10:50 PM
RE: How QB64 looks to Aria... - by Pete - 01-29-2025, 11:05 PM
RE: How QB64 looks to Aria... - by Pete - 01-29-2025, 11:20 PM



Users browsing this thread: 5 Guest(s)