01-30-2025, 02:09 AM
It works fairly well. The collision detection is a bit off as shooting out a monster's legs is like missing it completely.
I think what Mark is experiencing is something I recall for a shooter game I engineered several years ago, the multi-firing effect. In this game if you hold the space bar down, the bullet fired disappears so the new bullet can begin.
Two ways to fix this.
1) Don't let another bullet emerge until the previous bullet is ended.
2) Assign the bullets as arrays, and FOR/NEXT loop the collision possibilities so each fired bullet is tracked.
Over-all I like it. I got through 1 screen of monsters, successfully, before I shut it down.
+1
Pete
I think what Mark is experiencing is something I recall for a shooter game I engineered several years ago, the multi-firing effect. In this game if you hold the space bar down, the bullet fired disappears so the new bullet can begin.
Two ways to fix this.
1) Don't let another bullet emerge until the previous bullet is ended.
2) Assign the bullets as arrays, and FOR/NEXT loop the collision possibilities so each fired bullet is tracked.
Over-all I like it. I got through 1 screen of monsters, successfully, before I shut it down.
+1
Pete