Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
using pseudo-random numbers for repeatable content - kind of a neat trick
#1
I just saw this youtube video by Retro Hack Shack where he talks about how David Crane was able to store the map of all the screens for the game Pitfall! on a cartridge with so little memory (just 4k) using pseudo-random numbers. It's kind of a neat trick, and it struck me that might come in handy in QB64PE, all you'd need to do is feed a specific number to the RANDOMIZE statement, right? 

Anyway I just thought I'd share a link to the video, that opens to the point in the video where he talks about it (the whole thing is an interesting watch): 
Atari VCS/2600 - 10 TECHNICAL Things You Didn't Know

Enjoy!

PS If anyone is interested, Pitfall! is a great old school game that I don't think I've ever seen done in QB64PE! (Pitfall II as well, now that would be a challenge! Big Grin )
Reply


Messages In This Thread
using pseudo-random numbers for repeatable content - kind of a neat trick - by madscijr - 02-13-2025, 03:45 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Strings - Numbers Kernelpanic 0 113 01-20-2026, 10:29 PM
Last Post: Kernelpanic
  Random Numbers PhilOfPerth 16 1,767 10-19-2025, 10:26 PM
Last Post: Pete
  random numbers badger 8 1,394 11-08-2024, 02:22 AM
Last Post: DANILIN
  Identifying colour attributes with negative numbers CharlieJV 1 577 01-28-2023, 05:16 AM
Last Post: CharlieJV
  BASIC's Comparison Matrix: ideas for content? CharlieJV 28 6,640 10-03-2022, 01:27 AM
Last Post: CharlieJV

Forum Jump:


Users browsing this thread: 1 Guest(s)