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using pseudo-random numbers for repeatable content - kind of a neat trick
#3
(02-13-2025, 04:02 PM)bplus Wrote: I did that for tracking fireworks trails so I didn't have to array all that data between loops. see fireworks through the years.
https://qb64phoenix.com/forum/showthread...8#pid26448
...
The seed was for a number to Randomize each time for that rocket.

Good one! "Pretty sneaky, sis!" Tongue
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RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by madscijr - 02-13-2025, 04:08 PM

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