02-13-2025, 10:53 PM
I've taken advantage of this as well. I also played Pitfall when it first came out. That game would have gathered greater popularity, except someone discovered fire that very same year.
Pete
Pete
|
using pseudo-random numbers for repeatable content - kind of a neat trick
|
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
using pseudo-random numbers for repeatable content - kind of a neat trick - by madscijr - 02-13-2025, 03:45 PM
RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by bplus - 02-13-2025, 04:02 PM
RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by madscijr - 02-13-2025, 04:08 PM
RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by Pete - 02-13-2025, 10:53 PM
RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by madscijr - 02-13-2025, 11:04 PM
RE: using pseudo-random numbers for repeatable content - kind of a neat trick - by Pete - 02-13-2025, 11:12 PM
|
| Possibly Related Threads… | |||||
| Thread | Author | Replies | Views | Last Post | |
| Strings - Numbers | Kernelpanic | 0 | 114 |
01-20-2026, 10:29 PM Last Post: Kernelpanic |
|
| Random Numbers | PhilOfPerth | 16 | 1,770 |
10-19-2025, 10:26 PM Last Post: Pete |
|
| random numbers | badger | 8 | 1,394 |
11-08-2024, 02:22 AM Last Post: DANILIN |
|
| Identifying colour attributes with negative numbers | CharlieJV | 1 | 577 |
01-28-2023, 05:16 AM Last Post: CharlieJV |
|
| BASIC's Comparison Matrix: ideas for content? | CharlieJV | 28 | 6,665 |
10-03-2022, 01:27 AM Last Post: CharlieJV |
|