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Comparison QB64 compiled with gcc optimizations and without
#47
(06-14-2022, 01:31 AM)DSMan195276 Wrote: ...
but on Windows it ends up taking several GBs of RAM and many minutes (10 or 15) to finish compiling. For Linux and MacOS, since they have to build QB64 themselves during the setup script I think that's just too long to expect people to sit through.

Good point - when I'm developing a game, the first 1000 times I run (compile) it, it's development & unit testing, not for someone to run, so the performance benefit doesn't matter so much at this stage as the ability to develop rapidly. If I had to wait 10-15 mins every time I wanted to rerun my code to see if some minor change worked, that could be a problem. When my app is far enough along where I'm ready to compile to performance test, if it's just the one time, I can wait for it to compile. But 10-15 minutes can add up, so I would probably mainly use that feature for the build before a release.
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RE: Comparison QB64 compiled with Ofast and without - by madscijr - 06-14-2022, 03:18 AM



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