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GIF89a File Format
#1
First thing I'll tell you about this. If @SMcNeill hadn't left the default program and his program for SaveGif in his thread, I would have ended up with an uncompressed version. Thank God Steve published his work with comments! That's the only reason I got further! It's possible that there will still be a bug in my program (which I can't find), but the comment in the SaveGif thread says: Some decoders will crash if you leave too many comments in the dictionary! And that was the main reason! This comment made this program work. Compression is really happening now, probably not as high as it could be, but the program works. Of course, this is the first version, more work will still be done on it, at least in the direction that the number of frames in the file will be calculated differently than according to fixed parameters (according to the size of the input field).

I'm publishing this version as it is because the next versions will be even more complicated and so I assume that people will be better oriented in this version.

This version is currently limited to 256 color images, GIF uses a global palette (in this version!) and therefore all images must have the same palette, otherwise they will be displayed painted in a different color. Of course, all input images must have the same width and height. In this version, the input parameters of the images are not monitored, so it will easily lead to a program crash if you do not respect these conditions.

I will continue to work on the program.

Code: (Select All)

'==============================================================================
' Animated GIF creation using _NEWIMAGE, palette extraction,
' and minimal LZW compression (each pixel => one code) or with compression,
' compression is set as default. For change see row 229, 230 (SUB AddGifFrame).
'==============================================================================

' --- Constants for GIF ---
Const GIF_HEADER$ = "GIF89a"
Const TRAILER = &H3B
Const INIT_CODE_SIZE = 8 ' => actually 9-bit codes
Const CLEAR_CODE = 256
Const END_CODE = 257

' --- Dimensions ---
Const MY_WIDTH = 320
Const MY_HEIGHT = 240

' --- Global arrays for palette and frames ---
Dim Shared globPal(0 To 255, 0 To 2) As Integer
Dim Shared frameA(0 To MY_WIDTH * MY_HEIGHT - 1) As Integer
Dim Shared frameB(0 To MY_WIDTH * MY_HEIGHT - 1) As Integer
Dim Shared frameC(0 To MY_WIDTH * MY_HEIGHT - 1) As Integer

'==============================================================================
' Main Program
'==============================================================================
Cls
Randomize Timer

' 1) Create three 256-color images

Dim img1 As Long, img2 As Long, img3 As Long
img1 = _NewImage(MY_WIDTH, MY_HEIGHT, 256)
img2 = _NewImage(MY_WIDTH, MY_HEIGHT, 256)
img3 = _NewImage(MY_WIDTH, MY_HEIGHT, 256)

' 2) Draw something in each image
Call DrawToImage(img1, 1)
Call DrawToImage(img2, 2)
Call DrawToImage(img3, 3)

' 3) Get the palette from img1 (it will be the same for the others if settings match)
Call GetPaletteFromImage(img1, globPal())

' 4) Copy pixel data from each image into an array
Call CopyImageToArray(img1, frameA(), MY_WIDTH, MY_HEIGHT)
Call CopyImageToArray(img2, frameB(), MY_WIDTH, MY_HEIGHT)
Call CopyImageToArray(img3, frameC(), MY_WIDTH, MY_HEIGHT)

' 5) Frame delay
Dim framePause As Integer
framePause = 100

' 6) Create animated GIF
Call SaveAnimatedGIF("animated.gif", MY_WIDTH, MY_HEIGHT, frameA(), frameB(), frameC(), globPal(), framePause)

Print "Animated GIF created to file 'animated.gif') "
_FreeImage img1
_FreeImage img2
_FreeImage img3
Sleep
End


'==============================================================================
' SUB DrawToImage – Draws something into a 256-color image
'==============================================================================
Sub DrawToImage (img As Long, num As Integer)
    img = _NewImage(MY_WIDTH, MY_HEIGHT, 256)
    d = _Dest
    _Dest img
    Cls
    ' ima = _LoadImage("6.jpg", 256) 'hard test for LZW (a week ago caused total program crash...)
    Select Case num
        Case 1
            ' Horizontal gradient
            Dim x As Integer, y As Integer
            For x = 0 To MY_WIDTH - 1
                Dim c As Integer
                c = (x * 256) \ MY_WIDTH
                Line (x, 0)-(x, MY_HEIGHT - 1), c
            Next x
            ' _PutImage , ima, img 'so now works!!!
        Case 2
            ' Black background + circle + cross
            Cls , 0
            Dim centerX As Integer, centerY As Integer, rd As Integer
            centerX = MY_WIDTH \ 2
            centerY = MY_HEIGHT \ 2
            rd = 80
            Circle (centerX, centerY), rd, 200
            Line (0, 0)-(MY_WIDTH - 1, MY_HEIGHT - 1), 150
            Line (MY_WIDTH - 1, 0)-(0, MY_HEIGHT - 1), 220
            '  _PutImage , imb, img
        Case 3
            ' White background + rectangle + "text"
            Cls , 1
            Dim x1 As Integer, x2 As Integer, y1 As Integer, y2 As Integer
            x1 = 10: x2 = 70: y1 = 10: y2 = 70
            '  _PutImage , imc, img
            Line (x1, y1)-(x2, y2), 15, B

            Color 14, 1
            _PrintString (18, 12), "QB64PE"
            _PrintString (18, 28), "GIF89a"
            _PrintString (18, 44), " Test"
    End Select
    _Dest d
End Sub


'==============================================================================
' SUB CopyImageToArray – Reads 8-bit pixel data from _MEMIMAGE into a one-dimensional array
'==============================================================================
Sub CopyImageToArray (img As Long, arr() As Integer, w As Integer, h As Integer)
    Dim mem As _MEM
    mem = _MemImage(img)

    Dim x As Long, y As Long
    Dim offset As Long
    Dim idx As Long
    Dim j As Long
    j = 0

    idx = 0
    For y = 0 To h - 1
        For x = 0 To w - 1
            arr(idx) = _MemGet(mem, mem.OFFSET + j, _Unsigned _Byte)
            offset = offset + 1
            idx = idx + 1
            j = j + 1
        Next x
    Next y
    _MemFree mem
End Sub


'==============================================================================
' SUB GetPaletteFromImage – Retrieves the 256-color palette using _PaletteColor
'==============================================================================
Sub GetPaletteFromImage (img As Long, pal() As Integer)
    Dim i As Integer
    For i = 0 To 255
        Dim col32 As _Unsigned Long
        col32 = _PaletteColor(i, img)
        ' Format: AARRGGBB
        Dim bVal As Integer
        Dim gVal As Integer
        Dim rVal As Integer
        bVal = (col32 And &HFF)
        gVal = _ShR(col32, 8) And &HFF
        rVal = _ShR(col32, 16) And &HFF

        pal(i, 0) = rVal
        pal(i, 1) = gVal
        pal(i, 2) = bVal
    Next i
End Sub


'==============================================================================
' SUB SaveAnimatedGIF – Assembles an animated GIF and writes it to a file
'==============================================================================
Sub SaveAnimatedGIF (fileName$, width As Integer, height As Integer, frame1() As Integer, frame2() As Integer, frame3() As Integer, pal( ,) As Integer, pause As Integer)
    Dim gifOut As String
    gifOut$ = ""

    ' Header
    gifOut$ = gifOut$ + GIF_HEADER$

    ' Logical Screen Descriptor
    gifOut$ = gifOut$ + Chr$(width Mod 256) + Chr$(width \ 256)
    gifOut$ = gifOut$ + Chr$(height Mod 256) + Chr$(height \ 256)
    Dim packed As Integer
    packed = 128 + (7 * 16) + 7
    gifOut$ = gifOut$ + Chr$(packed)
    gifOut$ = gifOut$ + Chr$(0) + Chr$(0)

    ' Global Color Table
    Dim c As Integer
    For c = 0 To 255
        gifOut$ = gifOut$ + Chr$(pal(c, 0)) + Chr$(pal(c, 1)) + Chr$(pal(c, 2))
    Next c

    ' Netscape Extension (loop)
    gifOut$ = gifOut$ + Chr$(33) + Chr$(255) + Chr$(11)
    gifOut$ = gifOut$ + "NETSCAPE2.0"
    gifOut$ = gifOut$ + Chr$(3) + Chr$(1) + Chr$(0) + Chr$(0) + Chr$(0)

    ' Three frames
    Call AddGIFFrame(gifOut$, frame1(), width, height, pause)
    Call AddGIFFrame(gifOut$, frame2(), width, height, pause)
    Call AddGIFFrame(gifOut$, frame3(), width, height, pause)

    ' Trailer
    gifOut$ = gifOut$ + Chr$(TRAILER)

    ' Write file
    Dim vysledek As String
    vysledek$ = gifOut$
    Open fileName$ For Binary As #1
    Put #1, , vysledek$
    Close #1
End Sub


'==============================================================================
' SUB AddGIFFrame – Adds one frame to the GIF string (using minimal LZW)
'==============================================================================
Sub AddGIFFrame (gifOut As String, pixels() As Integer, w As Integer, h As Integer, pause As Integer)
    ' Graphic Control Extension
    gifOut$ = gifOut$ + Chr$(33) + Chr$(249) + Chr$(4)
    ' disposal=2 => 4 in the packed byte
    gifOut$ = gifOut$ + Chr$(4)
    gifOut$ = gifOut$ + Chr$(pause Mod 256) + Chr$(pause \ 256)
    gifOut$ = gifOut$ + Chr$(0) + Chr$(0)

    ' Image Descriptor
    gifOut$ = gifOut$ + Chr$(44)
    gifOut$ = gifOut$ + Chr$(0) + Chr$(0) + Chr$(0) + Chr$(0)
    gifOut$ = gifOut$ + Chr$(w Mod 256) + Chr$(w \ 256)
    gifOut$ = gifOut$ + Chr$(h Mod 256) + Chr$(h \ 256)
    gifOut$ = gifOut$ + Chr$(0)

    ' LZW data: MinimalLZWCompress$ (each pixel => one code)
    gifOut$ = gifOut$ + Chr$(INIT_CODE_SIZE)
    Dim compStr As String

    'compStr$ = MinimalLZWCompress$(pixels(), w * h) '1 052 463 bytes (640x480)
    compStr$ = FullLZW$(pixels(), w * h) '              300 643 bytes (640x480) 'program run correctly also with compression, BUT LIMIT FOR DICTIONARY MUST BE SET!!!!!
    '                                                                                                                        ==========================================
    ' Debugging:                                                                                                              ==========================================
    ' ff = FreeFile
    ' Open "compstr.dat" For Binary As ff
    ' Put ff, , compStr$
    ' Close ff

    ' Split into sub-blocks
    Dim pIndex As Long, blockSize As Long
    pIndex = 1
    Dim compLen As Long
    compLen = Len(compStr$)

    Do
        blockSize = MinNum&(255, compLen - pIndex + 1)
        If blockSize <= 0 Then Exit Do
        gifOut$ = gifOut$ + Chr$(blockSize) + Mid$(compStr$, pIndex, blockSize)
        pIndex = pIndex + blockSize
    Loop While pIndex <= compLen

    ' Sub-block terminator
    gifOut$ = gifOut$ + Chr$(0)
End Sub


'==============================================================================
' FUNCTION MinNum& – Returns the smaller of two LONG values
'==============================================================================
Function MinNum& (a As Long, b As Long)
    If a < b Then
        MinNum& = a
    Else
        MinNum& = b
    End If
End Function


Sub WriteCode (k As Integer)
    Call WriteMinimalCodeGlobal(k, bitBuf, bitCnt, outStr$)
End Sub

'===================================================================================
' FUNCTION MinimalLZWCompress$ – "LZW" without a dictionary (each pixel => one code)
'===================================================================================
Function MinimalLZWCompress$ (pArr() As Integer, nLen As Long)
    Dim outStr As String
    outStr$ = ""

    Dim bitBuf As Long
    bitBuf = 0
    Dim bitCnt As Integer
    bitCnt = 0

    ' Send CLEAR code
    Call WriteMinimalCodeGlobal(CLEAR_CODE, bitBuf, bitCnt, outStr$)

    Dim cCount As Long
    cCount = 0

    Dim iPos As Long
    For iPos = 0 To nLen - 1
        Call WriteMinimalCodeGlobal(pArr(iPos), bitBuf, bitCnt, outStr$)
        cCount = cCount + 1
        ' Every 100 codes => send CLEAR
        If cCount >= 100 Then
            Call WriteMinimalCodeGlobal(CLEAR_CODE, bitBuf, bitCnt, outStr$)
            cCount = 0
        End If
    Next iPos

    ' Send END code
    Call WriteMinimalCodeGlobal(END_CODE, bitBuf, bitCnt, outStr$)

    ' Flush
    If bitCnt > 0 Then
        outStr$ = outStr$ + Chr$(bitBuf And (_ShL(1, bitCnt) - 1))
    End If

    MinimalLZWCompress$ = outStr$
End Function


'==============================================================================
' SUB WriteMinimalCodeGlobal – Writes one code into bitBuf (fixed 9-bit)
'==============================================================================
Sub WriteMinimalCodeGlobal (k As Integer, bitBuf As Long, bitCnt As Integer, outStr As String)
    Dim codeSize As Integer
    codeSize = 9

    bitBuf = bitBuf Or (k * _ShL(1, bitCnt))
    bitCnt = bitCnt + codeSize
    Do While bitCnt >= 8
        outStr = outStr + Chr$(bitBuf And 255)
        bitBuf = bitBuf \ 256
        bitCnt = bitCnt - 8
    Loop
End Sub


'------------------------------------------------------------------------------
' SUB WriteCodeGlobalDynamic
' Helper subroutine for writing a code with variable code size (codeSize).
' bitBuf and bitCnt maintain state and outStr is appended with bytes.
'------------------------------------------------------------------------------
Sub WriteCodeGlobalDynamic (k As Integer, codeSize As Integer, bitBuf As Long, bitCnt As Integer, outStr As String)
    ' Add code k to bitBuf at the position given by bitCnt
    bitBuf = bitBuf Or (k * _ShL(1, bitCnt))
    bitCnt = bitCnt + codeSize

    ' While there are at least 8 bits in bitBuf, extract one byte and append to outStr
    Do While bitCnt >= 8
        outStr = outStr + Chr$(bitBuf And 255)
        bitBuf = bitBuf \ 256
        bitCnt = bitCnt - 8
    Loop
End Sub



'============================================================
' LZW compression for GIF89a – module extracted from the original code
' (only the LZW algorithm, without image or file handling)
'
' Input: pArr() - array of pixels (0-255), nLen - number of pixels
' Output: A string containing the bit-packed LZW codes
'
' Adapted from Rich Geldreich / QB4.5 routine and from
' SMcNeill SaveGif routine here:
' https://qb64phoenix.com/forum/showthread.php?tid=287
'============================================================

'============================================================
' Full LZW algorithm for GIF89a with additional dictionary reset
' after 240 new entries (CLEAR code)  - otherwise it crash...
'
' Input: pArr() – array of pixels (0–255), nLen – number of pixels
' Output: A string containing the bit-packed LZW codes
'============================================================
Function FullLZW$ (pArr() As Integer, nLen As Long)
    ' Constants according to GIF specification
    Const TABLE_SIZE = 7177 ' Size of the hash table (prime number)
    Const CLEAR_CODE = 256 ' CLEAR code
    Const EOF_CODE = 257 ' EOF code
    Const INITIAL_CODE_SIZE = 9 ' Initial code size (in bits)
    Const MAX_DICT_SIZE = 4096 ' 12-bit dictionary (0..4095)
    Const RESET_THRESHOLD = 240 ' Number of new entries before dictionary reset

    ' Initialize code size
    Dim CodeSize As Integer
    CodeSize = INITIAL_CODE_SIZE

    Dim MaxCodeForSize As Integer
    MaxCodeForSize = (2 ^ CodeSize) - 1

    ' Dictionary – hash table for combinations
    Dim DictPrefix(0 To TABLE_SIZE - 1) As Integer
    Dim DictSuffix(0 To TABLE_SIZE - 1) As Integer
    Dim DictCode(0 To TABLE_SIZE - 1) As Integer

    Dim i As Long
    For i = 0 To TABLE_SIZE - 1
        DictPrefix(i) = -1
        DictSuffix(i) = -1
        DictCode(i) = -1
    Next i

    ' Basic dictionary – codes 0 to 255 are defined
    For i = 0 To 255
        ' In the dictionary store: no prefix defined, Suffix = pixel value,
        ' and code equals the value.
        DictPrefix(i) = -1
        DictSuffix(i) = i
        DictCode(i) = i
    Next i

    ' Next free code starts at 258 (256 = CLEAR, 257 = EOF)
    Dim NextCode As Integer
    NextCode = 258

    Dim CurrentCodeSize As Integer
    CurrentCodeSize = CodeSize ' dynamically increases up to 12
    Dim CurrentMaxCode As Integer
    CurrentMaxCode = (2 ^ CurrentCodeSize) - 1

    ' Variables for bit packing output
    Dim bitBuf As Long, bitCnt As Integer
    bitBuf = 0: bitCnt = 0
    Dim outStr As String
    outStr = ""

    ' Send CLEAR code – start compression
    PutCode CLEAR_CODE, CurrentCodeSize, bitBuf, bitCnt, outStr

    ' Initialize prefix – first pixel as code
    Dim w As Integer
    w = pArr(0)

    ' Counter for new dictionary entries – when RESET_THRESHOLD is reached, reset dictionary
    Dim dictCount As Integer
    dictCount = 0

    Dim poss As Long
    For poss = 1 To nLen - 1
        Dim k As Integer
        k = pArr(poss)
        Dim hashIndex As Long, foundFlag As Integer
        foundFlag = HashLookup(w, k, TABLE_SIZE, DictPrefix(), DictSuffix(), DictCode(), NextCode, hashIndex)

        If foundFlag = -1 Then
            ' Combination (w, k) found – set w to the corresponding code
            w = DictCode(hashIndex)
        Else
            ' Combination not found – write code for w and add new entry to dictionary
            PutCode w, CurrentCodeSize, bitBuf, bitCnt, outStr
            DictPrefix(hashIndex) = w
            DictSuffix(hashIndex) = k
            DictCode(hashIndex) = NextCode
            NextCode = NextCode + 1
            dictCount = dictCount + 1

            ' Increase code size if necessary
            If NextCode > CurrentMaxCode And CurrentCodeSize < 12 Then
                CurrentCodeSize = CurrentCodeSize + 1
                CurrentMaxCode = (2 ^ CurrentCodeSize) - 1
            End If

            ' If RESET_THRESHOLD new entries have been added, reset the dictionary
            If dictCount >= RESET_THRESHOLD Then
                PutCode CLEAR_CODE, CurrentCodeSize, bitBuf, bitCnt, outStr
                ' Clear the entire hash table
                For i = 0 To TABLE_SIZE - 1
                    DictPrefix(i) = -1
                    DictSuffix(i) = -1
                    DictCode(i) = -1
                Next i
                ' Reinitialize basic dictionary
                For i = 0 To 255
                    DictPrefix(i) = -1
                    DictSuffix(i) = i
                    DictCode(i) = i
                Next i
                NextCode = 258
                CurrentCodeSize = INITIAL_CODE_SIZE
                CurrentMaxCode = (2 ^ CurrentCodeSize) - 1
                dictCount = 0
            End If

            w = k
        End If
    Next poss

    ' Write out the last code and then the EOF code
    PutCode w, CurrentCodeSize, bitBuf, bitCnt, outStr
    PutCode EOF_CODE, CurrentCodeSize, bitBuf, bitCnt, outStr

    ' Flush – if any bits remain, append the last byte
    If bitCnt > 0 Then
        outStr = outStr + Chr$(bitBuf And ((2 ^ bitCnt) - 1))
    End If

    FullLZW$ = outStr
End Function


'------------------------------------------------------------------------------------------
' Function HashLookup
' Searches the hash table for the combination (prefix, suffix).
' Returns -1 if the combination is found (hashIndex indicates the found entry's position),
' or 1 if a free slot is found (hashIndex indicates the free position).
'------------------------------------------------------------------------------------------
Function HashLookup (  prefix As Integer,  suffix As Integer,  TableSize As Long, _
                      DictPrefix() As Integer,  DictSuffix() As Integer, _
                      DictCode() As Integer,  NextCode As Integer, _
                      hashIndex As Long)
    Dim index As Long
    index = ((prefix * 256) Xor suffix) Mod TableSize

    Dim offset As Long
    If index = 0 Then
        offset = 1
    Else
        offset = TableSize - index
    End If

    Do
        If DictCode(index) = -1 Then
            hashIndex = index
            HashLookup = 1
            Exit Function
        ElseIf DictPrefix(index) = prefix And DictSuffix(index) = suffix Then
            hashIndex = index
            HashLookup = -1
            Exit Function
        Else
            index = index - offset
            If index < 0 Then index = index + TableSize
        End If
    Loop
End Function

'-------------------------------------------------------------------------------------
' Sub PutCode
' Packs one code (k) into the bit buffer with the given code size (codeSize)
' and progressively "extracts" bytes into the output string outStr.
'-------------------------------------------------------------------------------------
Sub PutCode (k As Integer, codeSize As Integer, bitBuf As Long, bitCnt As Integer, outStr As String)
    bitBuf = bitBuf Or (k * _ShL(1, bitCnt))
    bitCnt = bitCnt + codeSize
    Do While bitCnt >= 8
        outStr = outStr + Chr$(bitBuf And 255)
        bitBuf = bitBuf \ 256
        bitCnt = bitCnt - 8
    Loop
End Sub


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Messages In This Thread
GIF89a File Format - by Petr - 03-02-2025, 12:12 PM
RE: GIF89a File Format - by SMcNeill - 03-02-2025, 12:43 PM
RE: GIF89a File Format - by bplus - 03-02-2025, 12:49 PM
RE: GIF89a File Format - by a740g - 03-03-2025, 04:05 PM
RE: GIF89a File Format - by Petr - 03-03-2025, 05:27 PM
RE: GIF89a File Format - by Petr - 03-03-2025, 06:31 PM
RE: GIF89a File Format - by a740g - 03-04-2025, 01:20 AM

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