Very nice!
Like Steve said, you can generate animated GIFs where each frame uses its own local palette. You can also optimize the GIF using subframe and use frame disposition code. That way you can have an animation with > 256 colors. The animation must be rendered to a 32-bit surface in these cases.
My GIFPlay library can load and show these animations.
Like Steve said, you can generate animated GIFs where each frame uses its own local palette. You can also optimize the GIF using subframe and use frame disposition code. That way you can have an animation with > 256 colors. The animation must be rendered to a 32-bit surface in these cases.
My GIFPlay library can load and show these animations.

