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A little demo for camera and zoomer on image
#5
Hi friends
keep patience
I have thought that it is possible to make the square of area selected by mouse pointer by using OpenGl technology...
so this is the version of code in which the selected area by mouse uses OpenGl commands...

here a screenshot

[Image: Pointer-Camera-with-Openg-Gl-square-area...ection.jpg]

and here the code

Code: (Select All)

Rem the idea is to show a piece of image (camera) around the mouse pointer into another canvas using _putimage
Rem a canvas is for the first image and a second canvas is for pointer camera so we can play with _putimage
Rem  joining cameraPointer and Zoomer stuff
Rem using hardware accelaration for a better performance on different hardwares
Rem using _display to avoid white square flickering on different hardwares
Rem using _Opengl to draw square area selected of the orginal image



Dim Lscreen As Long, Limage As Long, LHardImg As Long

Limage = _NewImage(600, 300, 32)
' make the original image object of the zoom
_Dest Limage
Cls , _RGBA32(0, 0, 0, 255)
For turn = 1 To 200
    Line (1 + Int(Rnd * 600), 1 + Int(Rnd * 300))-(10 + Int(Rnd * 590), 10 + Int(Rnd * 290)), _RGBA32(Int(Rnd * 200), Int(Rnd * 200), Int(Rnd * 200), 255), B
Next turn
LHardImg = _CopyImage(Limage, 33) ' it makes a hardware copy of Limage


Lscreen = _NewImage(800, 600, 32)
Screen Lscreen
' it makes the window's graphic
_Title "Camera moved by mouse pointer, mouse wheel modifies area camera (pointer Mode) / depth of zoom (zoom Mode)"
Dim As Integer Ix1, Iy1, Ix2, Iy2, Cx1, Cy1, Cside, Mz, Ax1, Ay1, increasing, glGo
Dim As String Mmode
Ix1 = 100: Iy1 = 90: Ix2 = 700: Iy2 = 390: Cx1 = 100: Cy1 = 440: Cside = 100: Mz = 10: Mmode = "Pointer"
Ax1 = 0: Ay1 = 0: increasing = 1: glGo = 0
_DisplayOrder _Software , _Hardware , _GLRender
Cls , _RGBA32(50, 100, 100, 255)
_PrintString (20, 60), "Original image"
_PrintString (200, 60), "Zoom ratio:" + Str$((increasing)) + " "
_PrintString (20, 410), "Image pointed"
_PrintString (150, 410), "Move mouse on the picture, roll mouse wheel, left click toggle Mode"
_MouseMove Ix1 + 1, Iy1 + 1
Do
    ' it shows orginal image in hardware mode
    _PutImage (Ix1, Iy1)-(Ix2, Iy2), LHardImg, 0
    ' it takes area of camera from source Limage and puts it on screen window in camera image place at zoom state
    Camera Ax1, Ay1, Ix1, Iy1, Cside, Cx1, Cy1, LHardImg, 0, increasing, Mz

    _PrintString (200, 60), "Zoom ratio:" + Str$((increasing)) + " "
    _Display ' to avoid flickering in some PCs

    If _MouseInput Then
        NMx = _MouseX
        NMy = _MouseY

        If IntheRange(Ix1, Ix2, NMx) And IntheRange(Iy1, Iy2, NMy) Then
            AreaCamera NMx, NMy, Cside, Ix1, Iy1, Ix2, Iy2, Ax1, Ay1
            If glGo = 1 Then glGo = 2

            If _MouseButton(1) Then
                ' it switches between modes Pointer / Zoomer
                If Mmode = "Pointer" Then Mmode = "Zoomer" Else Mmode = "Pointer"
            End If

            If Mmode = "Pointer" Then
                If _MouseWheel < 0 Then
                    ' it draws the background of camera
                    Line (Cx1, Cy1)-(Cx1 + Cside, Cy1 + Cside), _RGBA32(50, 100, 100, 255), BF

                    ' it decreases the Cside ranging between 100 and 160
                    Cside = Cside - 10
                    If Cside < 100 Then Cside = 100
                ElseIf _MouseWheel > 0 Then
                    ' it draws the background of camera
                    Line (Cx1, Cy1)-(Cx1 + Cside, Cy1 + Cside), _RGBA32(50, 100, 100, 255), BF

                    ' it increases the Cside ranging between 100 and 160
                    Cside = Cside + 10
                    If Cside > 160 Then Cside = 160
                End If

            ElseIf Mmode = "Zoomer" Then
                If _MouseWheel > 0 Then
                    If increasing < Mz Then increasing = increasing + 1
                ElseIf _MouseWheel < 0 Then
                    If increasing > 1 Then increasing = increasing - 1
                End If
            End If

        End If
    End If
Loop Until InKey$ <> ""
End


Function IntheRange (Min As Integer, Max As Integer, Test As Integer)
    IntheRange = 0
    If Min <= Test And Test <= Max Then IntheRange = -1
End Function

Sub AreaCamera (X As Integer, Y As Integer, Cside As Integer, Sx1 As Integer, Sy1 As Integer, Sx2 As Integer, Sy2 As Integer, Ax1 As Integer, Ay1 As Integer)
    Ax1 = X - Int(Cside / 2)
    If Ax1 < Sx1 Then
        Ax1 = Sx1
    ElseIf Ax1 + Cside > Sx2 Then
        Ax1 = Sx2 - Cside
    End If

    Ay1 = Y - Int(Cside / 2)
    If Ay1 < Sy1 Then
        Ay1 = Sy1
    ElseIf Ay1 + Cside > Sy2 Then
        Ay1 = Sy2 - Cside
    End If
End Sub

Sub Camera (AX As Integer, AY As Integer, Sx1 As Integer, Sy1 As Integer, Cside As Integer, Dx1 As Integer, Dy1 As Integer, Sh As Long, Dh As Long, Incr As Integer, Mz As Integer)
    ' it copies from source image to area of destination of camera image
    _PutImage (Dx1, Dy1)-Step(Cside, Cside), Sh, Dh, ((AX - Sx1) + (1 * Incr), (AY - Sy1) + (1 * Incr))-Step(Cside - (Mz * (Incr - 1)), Cside - (Mz * (Incr - 1)))
End Sub

Sub _GL ()
    Shared Ax1 As Integer, Ay1 As Integer, Cside As Integer, glGo As Integer
    ' initialization control
    If glGo = 0 Then
        ' initialization for OpenGl
        _glViewport 0, 0, _Width, _Height ' the new cohordinates for viewport of GlOperations
        _glClearColor 0, 0, 0, 0 ' the cancel color is transparent 100%
        glGo = 1
        Exit Sub
    ElseIf glGo = 1 Then
        Exit Sub 'it exits until data are not avaiable
    End If
    _glMatrixMode _GL_MODELVIEW ' it uses the actual view matrix
    _glTranslatef -1, 1, 0 ' it multiplies the current matrix with this scale's factors  x y z
    _glScalef (1 / (_Width / 2)), (-1 / (_Height / 2)), 1 ' it transforms the current matrix using the above definied matrix



    _glColor4ub 255, 255, 255, 255 ' it sets color of graphic to do using 4 bytes for a RGBA setting
    _glBegin _GL_LINE_LOOP ' it starts the OpenGl primitive graphic to execute
    _glVertex2i Ax1, Ay1 ' it defines the 4 vertexes of the square
    _glVertex2i (Ax1 + Cside), Ay1
    _glVertex2i (Ax1 + Cside), (Ay1 + Cside)
    _glVertex2i Ax1, (Ay1 + Cside)
    _glEnd ' it ends the OpenGl primitive graphic
    _glFlush ' it forcces to draw GlGraphic
End Sub

Thanks for feedbacks
Reply


Messages In This Thread
RE: A little demo for camera and zoomer on image - by TempodiBasic - 03-16-2025, 12:01 PM

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