04-07-2025, 12:58 AM
Yes, it's all hardware images. That's why 33 is needed. That is the handle of the hardware layer. img& = _copyimage(source, 33) copies the image from the current source (graphics screen 32) and saves it in memory as handle img&.
What I'm wondering is if hardware images can be put to graphics screens. instead of just text screens.
Pete
What I'm wondering is if hardware images can be put to graphics screens. instead of just text screens.
Pete

