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1990's 3D Doom-Like Walls Example
#13
Hi folks! I'm the Peter Cooper who created the BASIX Fanzine back in the day (1994 I think?) and the first version of the raycaster you're talking about here. I am now a bit older, I was a teenager at the time, but still programming every day!

I found this post because I've just created a new raycaster in Go as an exercise to see how far I can stretch so-called "vibe coding" (i.e. just using LLMs to write all the code) and the experiment has gone pretty well. I thought I'd see if I could find the code for my original raycaster from... 30 years ago  Big Grin and found this post! I'm super surprised to see a reference to it in 2025 and figured it'd be rude if I didn't say hi. I don't know what this forum's etiquette is like on self-linking but if you want to see my new raycaster in action hit up "cooperx86" on X and it's the latest post right now - just a video but I can slap the code up on GitHub at some point.


[Image: Screenshot-2025-05-06-at-14-30-02.png]
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Messages In This Thread
1990's 3D Doom-Like Walls Example - by SierraKen - 01-06-2025, 06:40 AM
RE: 1990's 3D Doom-Like Walls Example - by Petr - 01-06-2025, 05:40 PM
RE: 1990's 3D Doom-Like Walls Example - by a740g - 01-11-2025, 09:31 PM
RE: 1990's 3D Doom-Like Walls Example - by a740g - 01-15-2025, 02:07 PM
RE: 1990's 3D Doom-Like Walls Example - by a740g - 01-15-2025, 06:12 PM
RE: 1990's 3D Doom-Like Walls Example - by petercooper - 05-06-2025, 01:30 PM
RE: 1990's 3D Doom-Like Walls Example - by bplus - 05-06-2025, 04:44 PM



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