Quote:Multiple keypresses would definitely seem shoddy - I didn't have that happen, and even added code to _prevent_ the same key from being held down or pressed twice (that's what the variable LastKey% is for). And it uses _KeyClear to make sure the buffer doesn't fill up with phantom keypresses. In addition, there is a constant cKeyDelay that controls how many frames the program waits before it allows a held down key to repeat. I tried to pay a lot of attention to the keyboard behavior, so to hear it called shoddy by @bplus of all people is somewhat alarming! What am I doing wrong??
Oh looks like same attempts at prevention of multi-executions from one key press I would use!
Regrets, I am dealing with other major issues so don't have time to dig in here. I also regret not mentioning this mod of Conway's Life is first rate idea! I cut my Basic teeth on Conway's and mods of it. I am glad @madscijr you seem to take my critcism in good spirit that is most important to me.
If I did have more time first thing I would check are you using _KeyHit or Inkey$ but I did see all those key constants at top of code so probably _KeyHit. Now did you know that with _KeyHit you can detect when key is still down, returns neg that might be helpful?
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever

