06-28-2025, 02:30 AM
Hey,
When I first started coding, everything was a limit! Now, I feel that what limits me is time and inclination!
I know C++ and C# from when I studied Games programming at Uni...and if making games was my ambition then XNA or Unreal or CryEngine would be for me and I would never write and you guys would never read this thread...but....I love QBasic!
For me QB64 (especially after _MEM) was a GOD send! Easy to write, read and mod. I pushed it to the max and the OLDSKOOL peps will vouch for me...(i suck at math but when it comes to logic, I'd give any Vulcan a run for their money!) but with this came a LIMIT!
Asteroids/Space invaders/Mario = Easy, no stress, obvious! Wolfenstein3D, Duke Nukem, Z, Quake and the rest that followed them reset the BAR! No longer was it possible for an individual to enter the game market...Battle chess was coded by 3 people, doom took 6 people working 16 hour days over a year to complete and us simple minded home grown coders where left out in the cold...from this my ambition was/is to allow coders to use the tools from modern stuff in the old skool way...
Soooooo...I ask... What is it that stops you folks from PUSHING the limits/starting a project/finishing something?
Unseen
When I first started coding, everything was a limit! Now, I feel that what limits me is time and inclination!
I know C++ and C# from when I studied Games programming at Uni...and if making games was my ambition then XNA or Unreal or CryEngine would be for me and I would never write and you guys would never read this thread...but....I love QBasic!
For me QB64 (especially after _MEM) was a GOD send! Easy to write, read and mod. I pushed it to the max and the OLDSKOOL peps will vouch for me...(i suck at math but when it comes to logic, I'd give any Vulcan a run for their money!) but with this came a LIMIT!
Asteroids/Space invaders/Mario = Easy, no stress, obvious! Wolfenstein3D, Duke Nukem, Z, Quake and the rest that followed them reset the BAR! No longer was it possible for an individual to enter the game market...Battle chess was coded by 3 people, doom took 6 people working 16 hour days over a year to complete and us simple minded home grown coders where left out in the cold...from this my ambition was/is to allow coders to use the tools from modern stuff in the old skool way...
Soooooo...I ask... What is it that stops you folks from PUSHING the limits/starting a project/finishing something?
Unseen

