(07-13-2025, 05:53 PM)SMcNeill Wrote: Sure you can. All the 32-bit values are available for you to use in a palette.
_PaletteColor 1, _RGBA32(128,0,0,128) <-- this would set the palette color 1 to have 128 alpha
There's no palette in 32-bit screens however, as all 32-bit colors are available. To use a palette, you'd need to be in 256 color mode (or less).
Yep, which is what I was talking about, that except for programs that need to display 32-bit color images, like color photographs, for the most part the games and programs I write only use a limited number of colors (usually 32 or 48) so that wouldn't be a problem for me.
(07-13-2025, 06:31 PM)a740g Wrote: _CLEARCOLOR might also be helpful for indexed images.That's good to know!
(07-13-2025, 05:09 PM)bplus Wrote: @madscijr transparencies is the A in RGBARight, I just wasn't sure if that was available with indexed color modes. But it is, so cool beans.


