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alien skies
#18
not a whole re-write yet but a change to the moon generating code that I haven't shoved into place yet.

Code: (Select All)
'a better moon 2
'going to be doing a rewrite of alienskies
'here's a slightly more interestign moon
'press Q to quit
' this is just a piece of  larger program so it's got a few biases that don't make sense in a solor demo
Dim Shared imgmax_x, imgmax_y, MS&, cp&
Dim Shared nopaint As _Unsigned Long
imgmax_x = 800
imgmax_y = 600
Randomize Timer
MS& = _NewImage(imgmax_x, imgmax_y, 32)
cp& = _NewImage(imgmax_x, imgmax_y, 32)
Screen MS&
nopaint = Point(1, 1)
Do
    Cls
    _Limit 1
    bettermoon
    _Display
    A$ = InKey$

Loop Until A$ = "q"
Sub bettermoon
    mx = 200 + Int(Rnd * 200)
    my = 150 + Int(Rnd * 150)
    ' mx = Int(Rnd * (imgmax_x / 2)) + (imgmax_x / 4)
    ' my = Int(Rnd * (imgmax_y / 2)) + (imgmax_x / 4)
    mc = Int(Rnd * 100) + 1: mm = Int(Rnd * 100) + 1: my = Int(Rnd * 100) + 1: mk = Int(Rnd * 100) + 1:
    mklr& = cmyk~&(mc, mm, my, mk)
    ' moonsize = Int(((Rnd * 200) + (Rnd * 200)) / 2)
    moonsize = Int(((Rnd * 200) + 50 + (Rnd * 200) + 50) / 2)
    orb mx, my, moonsize, mklr&, 1.8
    _Dest cp&
    orb mx, my, moonsize, mklr&, 1.8
    _Dest MS&
    kk = 1
    ccheck = Int(Rnd * 100)
    If ccheck < 90 Then
        kk = craters(mx, my, moonsize, mklr&)
    End If


    moonfuzz mx, my, moonsize, mklr&, 10 + (kk * 3)
    moonshadow mx, my, moonsize, mklr&
End Sub
Sub orb (XX As Long, YY As Long, Rd As Long, KK As Long, brt As Integer)
    'false shaded 3d spheres
    Dim nk As Long
    nk = KK
    ps = _Pi
    p3 = _Pi / 3
    p4 = _Pi / 4
    If Rd < 10 Then ps = _Pi / 6 'so small radius orbs look cool too
    rdc = p4 / Rd
    For c = 0 To Int(Rd * .87) Step ps
        lighten_cmyk nk, brt
        CircleFill XX, YY, Rd - (c), nk
        XX = XX + rdc * (c * p3) ' could be fiddled with to move the center of the gradient
        YY = YY - rdc * (c * 2 * p4) ' could be fiddled with to move the center of the gradient
    Next c
End Sub

Sub CircleFill (CX As Long, CY As Long, R As Long, C As Long)
    'sub by SMcNeill makes a filled circle without worrying about using the paint comamnd to fill an empty circle
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub


Sub ACircleFill (CX As Long, CY As Long, R As Long, C As _Unsigned Long)
    'sub by SMcNeill makes a filled circle without worrying about using the paint comamnd to fill an empty circle
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub



Sub moonfuzz (CX As Long, CY As Long, R As Long, C As Long, CHNC As Integer)
    'CX and CY are to plot of the circle center R is the radius, c is the primary color, CHNC is the chance for noise to vary from from primary color
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R)
    RadiusError = -Radius
    X = Radius
    Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    'checking to see if we should use the base color or slap down some random noise
    For tx = CX - X To CX + X
        chance = Rnd * 100
        If chance < CHNC Then
            dotc = Int(Rnd * 256)
            PSet (tx, CY), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84)) 'drawing each point in the line because color can change from pixel to pixel
        Else
            ' dotc = C        let the color stay as drawn by orb
        End If
    Next tx
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                For tx = CX - Y To CX + Y
                    chance = Rnd * 100
                    If chance < CHNC Then
                        dotc = Int(Rnd * 256)
                        PSet (tx, CY - X), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
                    Else
                        ' dotc = C   let the color stay as drawn by orb
                    End If
                Next tx
                For tx = CX - Y To CX + Y
                    chance = Rnd * 100
                    If chance < CHNC Then
                        dotc = Int(Rnd * 256)
                        PSet (tx, CY + X), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
                    Else
                        ' dotc = C     let the color stay as drawn by orb
                    End If
                Next tx
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        For tx = CX - X To CX + X
            chance = Rnd * 100
            If chance < CHNC Then
                dotc = Int(Rnd * 256)
                PSet (tx, CY - Y), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
            Else
                ' dotc = C   let the color stay as drawn by orb
            End If
        Next tx
        For tx = CX - X To CX + X
            chance = Rnd * 100
            If chance < CHNC Then
                dotc = Int(Rnd * 256)
                PSet (tx, CY + Y), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
            Else
                'dotc = C        let the color stay as drawn by orb
            End If
        Next tx
    Wend
End Sub
Function brighter& (ch&&, p)
    'eventually going to replace this sub with a beter one
    r = _Red(ch&&)
    b = _Blue(ch&&)
    g = _Green(ch&&)
    If p < 0 Then p = 0
    If p > 100 Then p = 100
    p = p / 100
    rdif = 255 - r: rc = rdif * p: brr = Int(r + rc): If brr > 255 Then brr = 255
    gdif = 255 - g: gc = gdif * p: bgg = Int(g + gc): If bgg > 255 Then bgg = 255
    bdif = 255 - b: bc = bdif * p: bbb = Int(b + bc): If bbb > 255 Then bbb = 255
    brighter& = _RGB(brr, bgg, bbb)
End Function
Function craters (mx, my, mrd, mk&)
    ' put craters on those moons
    crmax = mrd * .24
    numk = Int(Rnd * 24) + 12
    _Dest cp&
    'Line (0, 0)-(img_maxx - 1, img_maxy - 1), _RGB32(0, 0, 0) ' <---- why isn't this overwritng the old image on cp&
    For k = 1 To numk
        crad = Int(Rnd * crmax) + 1
        cgominx = mx - mrd + crad: cgomax = mx + mrd - crad
        cgominy = my - mrd + crad: cgomay = my + mrd - crad
        cx = Int(Rnd * (cgomax - cgominx)) + cgominx + 1
        cy = Int(Rnd * (cgomay - cgominy)) + cgominy + 1
        nk& = mk&
        orb cx, cy, crad, nk&, 1.9

    Next k
    _Dest MS&
    cratercopy mx, my, mrd
    _Dest cp&
    Cls
    _Source MS&
    _Dest MS&

    craters = numk
End Function


Sub cratercopy (CX As Long, CY As Long, R As Long)
    'CX and CY are to plot of the circle center R is the radius, c is the primary color, CHNC is the chance for noise to vary from from primary color
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    _Source cp&
    _Dest MS&
    Radius = Abs(R)
    RadiusError = -Radius
    X = Radius
    Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    'checking to see if we should use the base color or slap down some random noise
    For tx = CX - X To CX + X
        dotc& = Point(tx, CY)
        If dotc& <> nopaint Then PSet (tx, CY), dotc& 'drawing each point in the line because color can change from pixel to pixel
    Next tx
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                For tx = CX - Y To CX + Y
                    dotc& = Point(tx, CY - X)
                    If dotc& <> nopaint Then PSet (tx, CY - X), dotc&
                Next tx
                For tx = CX - Y To CX + Y
                    dotc& = Point(tx, CY + X)
                    If dotc& <> nopaint Then PSet (tx, CY + X), dotc&
                Next tx
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        For tx = CX - X To CX + X
            dotc& = Point(tx, CY - Y)
            If dotc& <> nopaint Then PSet (tx, CY - Y), dotc&
        Next tx
        For tx = CX - X To CX + X
            dotc& = Point(tx, CY + Y)
            If dotc& <> nopaint Then PSet (tx, CY + Y), dotc&
        Next tx
    Wend
    _Dest cp&
    _Dest MS&
End Sub




Sub moonshadow (mx, my, moonsize, mklr&)
    nm = moonsize + Int(Rnd * 30) - (Rnd * 30)
    moffx = mx + Int(Rnd * nm) - Int(Rnd * nm)
    moffy = my + Int(Rnd * nm) - Int(Rnd * nm)
    ACircleFill moffx, moffy, nm, _RGB32(0, 0, 0, 100)
    ACircleFill moffx, moffy, (nm * .98), _RGB32(0, 0, 0, 150)
    CircleFill moffx, moffy, (nm * .95), _RGB32(0, 0, 0, 254)
End Sub
Function cmyk~& (c As Long, m As Long, y As Long, k As Long)
    ' CMYK process color Cyan, Magenta, Yellow, Black  each  expressed as a percent from 0 to 100
    r = 255 * (100 - c)
    r = (r / 100) * ((100 - k) / 100)
    g = 255 * (100 - m)
    g = (g / 100) * ((100 - k) / 100)
    b = 255 * (100 - y)
    b = (b / 100) * ((100 - k) / 100)
    cmyk~& = _RGB32(r, g, b)
End Function

Function get_c (klr As _Unsigned Long)
    r = _Red32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    get_c = c
End Function
Function get_m (klr As _Unsigned Long)
    g = _Green32(klr)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    get_m = m
End Function
Function get_y (klr As _Unsigned Long)
    b = _Blue32(klr)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    get_y = y
End Function
Function get_k (klr As _Unsigned Long)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
    Else
        k = 0
    End If
    get_k = k
End Function

Sub get_cmyk (klr As _Unsigned Long, c, m, y, k)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
End Sub
Sub lighten_cmyk (klr As _Unsigned Long, pp)
    'lightens all four CMYK color channels by the same relative %
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
    c = c * ((100 - pp) / 100)
    m = m * ((100 - pp) / 100)
    y = y * ((100 - pp) / 100)
    k = k * ((100 - pp) / 100)
    klr = cmyk~&(c, m, y, k)
End Sub
Sub darken_cmyk (klr As _Unsigned Long, pp)
    'lightens all four CMYK color channels by the same relative %
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
    c = c * ((100 + pp) / 100): If c > 100 Then c = 100
    m = m * ((100 + pp) / 100): If m > 100 Then m = 100
    y = y * ((100 + pp) / 100): If y > 100 Then y = 100
    k = k * ((100 + pp) / 100): If k > 100 Then k = 100
    klr = cmyk~&(c, m, y, k)
End Sub
Sub add_cyan (klr As _Unsigned Long, cc)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100) + cc
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
    If c > 100 Then c = 100
    If c < 0 Then c = 0
    klr = cmyk~&(c, m, y, k)
End Sub
Sub add_magenta (klr As _Unsigned Long, mm)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100) + mm
    y = Int((1 + 1 / 255 - (b / 255)) * 100)
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
    If m > 100 Then m = 100
    If m < 0 Then m = 0
    klr = cmyk~&(c, m, y, k)
End Sub
Sub add_yellow (klr As _Unsigned Long, yy)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100) + yy
    If c = m And m = y Then
        k = m
        m = 0
        y = 0
        c = 0
    Else
        k = 0
    End If
    If y > 100 Then y = 100
    If y < 0 Then y = 0
    klr = cmyk~&(c, m, y, k)
End Sub

Sub add_black (klr As _Unsigned Long, kk)
    r = _Red32(klr)
    g = _Green32(klr)
    b = _Blue32(klr)
    c = Int((1 + 1 / 255 - (r / 255)) * 100)
    m = Int((1 + 1 / 255 - (g / 255)) * 100)
    y = Int((1 + 1 / 255 - (b / 255)) * 100) + yy
    If c = m And m = y Then
        k = m + kk
        m = 0
        y = 0
        c = 0
    Else
        k = 0 + kk
    End If
    If k > 100 Then k = 100
    If k < 0 Then k = 0
    klr = cmyk~&(c, m, y, k)
End Sub
Function mix_cmyk~& (klr1 As _Unsigned Long, klr2 As _Unsigned Long)
    'evenly mix two colors
    r1 = _Red32(klr1)
    g1 = _Green32(klr1)
    b1 = _Blue32(klr1)
    c1 = Int((1 + 1 / 255 - (r1 / 255)) * 100)
    m1 = Int((1 + 1 / 255 - (g1 / 255)) * 100)
    y1 = Int((1 + 1 / 255 - (b1 / 255)) * 100)
    If c1 = m1 And m1 = y1 Then
        k1 = m1
        m1 = 0
        y1 = 0
        c1 = 0
    Else
        k1 = 0
    End If
    r2 = _Red32(klr2)
    g2 = _Green32(klr2)
    b2 = _Blue32(klr2)
    c2 = Int((1 + 1 / 255 - (r2 / 255)) * 100)
    m2 = Int((1 + 1 / 255 - (g2 / 255)) * 100)
    y2 = Int((1 + 1 / 255 - (b2 / 255)) * 100)
    If c2 = m2 And m2 = y2 Then
        k2 = m2
        m2 = 0
        y2 = 0
        c2 = 0
    Else
        k2 = 0
    End If
    c = Int((c1 + c2) / 2)
    m = Int((m1 + m2) / 2)
    y = Int((y1 + y2) / 2)
    k = Int((k1 + k2) / 2)
    mix_cmyk~& = cmyk~&(c, m, y, k)
End Function
Function add_cmyk~& (klr1 As _Unsigned Long, klr2 As _Unsigned Long)
    'add channels in each color   max vlaue wil be 100 per channel
    r1 = _Red32(klr1)
    g1 = _Green32(klr1)
    b1 = _Blue32(klr1)
    c1 = Int((1 + 1 / 255 - (r1 / 255)) * 100)
    m1 = Int((1 + 1 / 255 - (g1 / 255)) * 100)
    y1 = Int((1 + 1 / 255 - (b1 / 255)) * 100)
    If c1 = m1 And m1 = y1 Then
        k1 = m1
        m1 = 0
        y1 = 0
        c1 = 0
    Else
        k1 = 0
    End If
    r2 = _Red32(klr2)
    g2 = _Green32(klr2)
    b2 = _Blue32(klr2)
    c2 = Int((1 + 1 / 255 - (r2 / 255)) * 100)
    m2 = Int((1 + 1 / 255 - (g2 / 255)) * 100)
    y2 = Int((1 + 1 / 255 - (b2 / 255)) * 100)
    If c2 = m2 And m2 = y2 Then
        k2 = m2
        m2 = 0
        y2 = 0
        c2 = 0
    Else
        k2 = 0
    End If
    c = c1 + c2: If c > 100 Then c = 100
    m = m1 + m2: If m > 100 Then m = 100
    y = y1 + y2: If y > 100 Then y = 100
    k = k1 + k2: If k > 100 Then k = 100
    add_cmyk~& = cmyk~&(c, m, y, k)
End Function
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Messages In This Thread
alien skies - by James D Jarvis - 05-05-2022, 01:11 PM
RE: alien skies - by johnno56 - 05-05-2022, 01:23 PM
RE: alien skies - by James D Jarvis - 05-05-2022, 01:45 PM
RE: alien skies - by James D Jarvis - 05-05-2022, 02:20 PM
RE: alien skies - by Dav - 05-05-2022, 03:12 PM
RE: alien skies - by James D Jarvis - 05-05-2022, 03:52 PM
RE: alien skies - by bplus - 05-05-2022, 04:00 PM
RE: alien skies - by James D Jarvis - 05-05-2022, 04:59 PM
RE: alien skies - by johnno56 - 05-05-2022, 07:54 PM
RE: alien skies - by James D Jarvis - 05-05-2022, 09:31 PM
RE: alien skies - by James D Jarvis - 05-06-2022, 01:24 PM
RE: alien skies - by bplus - 05-06-2022, 06:12 PM
RE: alien skies - by bplus - 05-07-2022, 04:52 PM
RE: alien skies - by James D Jarvis - 05-07-2022, 04:55 PM
RE: alien skies - by bplus - 05-07-2022, 05:09 PM
RE: alien skies - by bplus - 05-08-2022, 02:21 AM
RE: alien skies - by James D Jarvis - 05-11-2022, 02:35 PM
RE: alien skies - by James D Jarvis - 06-29-2022, 06:10 PM



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