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Tiny Space Invaders
#14
Nice, you got it to run!

Thee were a couple of other places a$ needed to be changed to s$, too. I did that, but I noticed the lines of alien ships did not operate the same in QBJS. They would occasionally get skewed, and hits that generated sound would not result in the ship disappearing. That's possibly all related to the MID$(Crisis). Still, I'm really impressed it's so close. I recall having to do many more changes to get running on SmallBASIC.

+2 for getting up and running! I'll check back after some time to see how the _WIDTH and _HEIGHT stuff is coming along. Oh, I know for now 80, 25 can be changed to 40, 20 in the code you modified to match the boundaries of my original routine, but the window size still stays at 80, 25.

Pete
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Messages In This Thread
Tiny Space Invaders - by bplus - 09-09-2025, 05:19 PM
RE: Tiny Space Invaders - by bplus - 09-09-2025, 05:32 PM
RE: Tiny Space Invaders - by dbox - 09-09-2025, 08:49 PM
RE: Tiny Space Invaders - by Pete - 09-09-2025, 07:30 PM
RE: Tiny Space Invaders - by bplus - 09-09-2025, 07:35 PM
RE: Tiny Space Invaders - by Unseen Machine - 09-09-2025, 10:21 PM
RE: Tiny Space Invaders - by dbox - 09-09-2025, 10:29 PM
RE: Tiny Space Invaders - by bplus - 09-09-2025, 11:58 PM
RE: Tiny Space Invaders - by Pete - 09-10-2025, 04:12 AM
RE: Tiny Space Invaders - by bplus - 09-10-2025, 02:31 PM
RE: Tiny Space Invaders - by Pete - 09-10-2025, 03:30 PM
RE: Tiny Space Invaders - by bplus - 09-10-2025, 04:08 PM
RE: Tiny Space Invaders - by dbox - 09-10-2025, 05:06 PM
RE: Tiny Space Invaders - by Pete - 09-10-2025, 11:00 PM
RE: Tiny Space Invaders - by dbox - 09-11-2025, 02:52 PM
RE: Tiny Space Invaders - by Pete - 09-11-2025, 04:39 PM

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