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Custom Font 12x24 CP437 with 24x24 for Roguelike
#3
(10-03-2025, 04:14 PM)grymmjack Wrote: THIS IS SICK!!!!!

THANK YOU FOR SHARING.

I love seeing stuff done with text mode. Well done and thank you for sharing!

Was the process of using the font editor intuitive? Also just a quick plug for @a740g own font editor:
https://github.com/a740g/VGA-Font-Editor

I know it's not 100% the same, but it's relevant to your current work.
Thank you!

It's my pleasure to share, as I'm proud of this; although, it's not a program... yet.

I find that the FontStruct web interface is the easiest one for me. It's Unicode support allows me to address every Codepoint and define a glyph for that character. The structure is great for my needs. There are many terrific fonts on the site and most are designed for print. I've downloaded some select ones that are suitable for text games, especially when they are monospace. I learned much by cloning a font then viewing and editing the glyphs. Creating an account is free.

I like your font app and utility. I may use that in a program that needs 1:2 aspect ratio throughout. It does present a steep learning curve for me.

Here is a sample map using the CP437 12x24 font in black on white (document) then white on black (typical display). The font can be used in SCREEN 0, but only the first 256 characters are available. For graphic modes, _UPrintString gives access to all characters simultaneously.
[Image: Screenshot-2025-10-05-213706.png]
[Image: Screenshot-2025-10-05-213601.png]
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Messages In This Thread
RE: Custom Font 12x24 CP437 with 24x24 for Roguelike - by onetruetroy - 10-06-2025, 01:57 AM

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