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a question about OpenGL in QB64pe:
#2
I cant tell you about whats bound and what isnt but if you are just setting out on learning GL...whilst the methods are old and slower than new ways...id push you/encourage you to start with legacy functions first like , glbegin, gllist and glvertex..then youll get an idea of whats actually going on. I only say this as theres no point trying to create a shader on your first day when you dont yet know how to position objects or change the background colour.

Chenck out NeHe legacy tutorials for a good foundation!

Have fun!

John
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RE: a question about OpenGL in QB64pe: - by Unseen Machine - 10-20-2025, 10:24 PM

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