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a question about OpenGL in QB64pe:
#7
Quote:I recently started learning SDL3 and I primarily use it with the Vulkan graphics API. The main graphics demo I created with SDL3 and the Vulkan graphics API is a sphere with layers of cubes. The demo has many features including MSAA (MultiSample Anti-Aliasing), motion blurring, tinting, fly through, Orthographic, and others. I absolutely love Vulkan way more than OpenGL, even though it is extremely more verbose, meaning there is an extreme amount of coding that needs to be done to do render a single triangle. Roughly over 1k statements.
WOW! I looked into Vulkan but implementing it was never gonna happen! (For me at least!) Hats off to you sir! 

John
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RE: a question about OpenGL in QB64pe: - by Unseen Machine - 10-25-2025, 09:10 PM

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